"Layer0"
{
	"shader"		"shaders/tools_sprite.shader_c"
	"F_ALPHA_TEST"		"2"
	"F_TEXTURED"		"1"
	"F_WORLD_SPACE_SIZE"		"1"
	"F_EDITOR_MATERIAL"		"1"
	"g_flAlphaTestReference"		"0.300000"
	"g_flUniformPointSize"		"16.000000"
	"TextureColor"		"materials/editor/filter_name.tga"
}
