// THIS FILE IS AUTO-GENERATED

Layer0
{
	shader "shaders/complex.shader"

	//---- Detail Texture ----
	F_DETAIL_TEXTURE 1 // Mod2X

	//---- PBR ----
	F_SPECULAR 1

	//---- Rendering ----
	F_DYNAMIC_REFLECTIONS 1

	//---- Ambient Occlusion ----
	g_flAmbientOcclusionDirectDiffuse "0.000"
	g_flAmbientOcclusionDirectSpecular "0.000"
	TextureAmbientOcclusion "[0.839000 0.839000 0.839000 0.000000]"

	//---- Color ----
	g_flModelTintAmount "1.000"
	g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
	TextureColor "[0.196078 0.235294 0.207843 0.000000]"

	//---- Detail Texture ----
	g_flDetailBlendFactor "1.000"
	g_flDetailBlendToFull "0.000"
	g_flDetailTexCoordRotation "0.000"
	g_vDetailTexCoordOffset "[0.000 0.000]"
	g_vDetailTexCoordScale "[20.000 20.000]"
	TextureDetail "materials/default/default_mod2x.tga"
	TextureDetailMask "materials/default/default_detailmask.tga"

	//---- Fade ----
	g_flFadeExponent "1.000"

	//---- Fog ----
	g_bFogEnabled "1"

	//---- Metalness ----
	g_flMetalness "0.109"

	//---- Normal ----
	TextureNormal "[0.501961 0.501961 1.000000 0.000000]"

	//---- Roughness ----
	g_flRoughnessScaleFactor "0.000"
	TextureRoughness "[0.718000 0.718000 0.718000 0.000000]"

	//---- Texture Coordinates ----
	g_nScaleTexCoordUByModelScaleAxis "0"
	g_nScaleTexCoordVByModelScaleAxis "0"
	g_vTexCoordOffset "[0.000 0.000]"
	g_vTexCoordScale "[1.000 1.000]"
	g_vTexCoordScrollSpeed "[0.000 0.000]"

	Attributes
	{
		skin "1"
	}
}