{
	"__InternalComment": "Index of third-party legal notices for libraries used by s&box and its components. This only lists top level dependencies; some of these may in turn depend on other libraries. Those are listed in the respective license files.",
	"Statement": "The following libraries and components are included or used by s&box. We appreciate the developers' contributions to open & shared software.",
	"Components": [
		{
			"Name": "SkiaSharp",
			"Comment": "SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.",
			"UsedBy": [
				"sbox",
				"sbox-dev"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/mono/SkiaSharp",
			"Linkage": "dynamic",
			"Copyright": [
				"2015-2016 Xamarin, Inc",
				"2017-2018 Microsoft Corporation",
				"Thirdparty contributors"
			]
		},
		{
			"Name": "libtiff",
			"Comment": "TIFF image format library.",
			"UsedBy": [
				"bitmap"
			],
			"License": "libtiff",
			"ProjectUrl": "https://gitlab.com/libtiff/libtiff/",
			"Linkage": "dynamic",
			"Copyright": [
				"1988-1997 Sam Leffler",
				"1991-1997 Silicon Graphics, Inc."
			]
		},
		{
			"Name": "Material Design Icons",
			"Comment": "Iconography assets.",
			"UsedBy": [
				"sbox-dev",
				"sbox"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/google/material-design-icons/",
			"Linkage": "static",
			"Copyright": [
				"2015 Google Inc."
			]
		},
		{
			"Name": "MurmurHash3",
			"Comment": "Non-cryptographic hash (public domain).",
			"UsedBy": [
				"engine2"
			],
			"License": "Public-Domain",
			"ProjectUrl": "https://github.com/aappleby/smhasher/",
			"Linkage": "static",
			"Copyright": [
				"Austin Appleby"
			]
		},
		{
			"Name": "Qt5",
			"Comment": "Application framework / GUI toolkit (dynamically linked). Source code and modifications: https://github.com/Facepunch/qt",
			"UsedBy": [
				"sbox-dev"
			],
			"License": "LGPL-3.0-only",
			"ProjectUrl": "https://doc.qt.io/archives/qt-5.15/licenses-used-in-qt.html",
			"Version": "5",
			"Linkage": "dynamic",
			"Copyright": [
				"2018 The Qt Company Ltd. and other contributors"
			]
		},
		{
			"Name": "zlib",
			"Comment": "General-purpose compression library.",
			"UsedBy": [
				"libtiff"
			],
			"License": "Zlib",
			"ProjectUrl": "https://github.com/madler/zlib/",
			"Linkage": "static",
			"Copyright": [
				"1995-2024 Jean-loup Gailly and Mark Adler"
			]
		},
		{
			"Name": "FFTS",
			"Comment": "The Fastest Fourier Transform in the South (FFT implementation).",
			"UsedBy": [
				"resourcecompiler",
				"steamaudio"
			],
			"License": "BSD-3-Clause",
			"ProjectUrl": "https://github.com/ValveSoftware/ffts",
			"Linkage": "static",
			"Copyright": [
				"2012, 2013 Anthony M. Blake"
			]
		},
		{
			"Name": "mimalloc",
			"Comment": "mimalloc is a compact general purpose allocator with excellent performance.",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT License",
			"ProjectUrl": "https://github.com/microsoft/mimalloc",
			"Version": "3.1.5",
			"Linkage": "static",
			"Copyright": [
				"2018-2025 Microsoft Corporation",
				"2018-2025 Daan Leijen"
			]
		},
		{
			"Name": "OpenImageDenoise",
			"Comment": "Denoising library for Monte Carlo rendered images.",
			"UsedBy": [
				"embree"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/RenderKit/oidn/",
			"Linkage": "dynamic",
			"Copyright": [
				"Intel Corporation and contributors"
			]
		},
		{
			"Name": "Halton Sampler",
			"Comment": "Low-discrepancy Halton sequence sampler.",
			"UsedBy": [
				"lightinglib"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/lgruen/halton",
			"Linkage": "header-only",
			"Copyright": [
				"2012 Leonhard Gruenschloss"
			]
		},
		{
			"Name": "SFMT",
			"Comment": "SIMD-oriented Fast Mersenne Twister PRNG.",
			"UsedBy": [
				"lightinglib"
			],
			"License": "BSD-3-Clause",
			"ProjectUrl": "https://github.com/MersenneTwister-Lab/SFMT/",
			"Linkage": "static",
			"Copyright": [
				"2006, 2007 Mutsuo Saito",
				"2006, 2007 Makoto Matsumoto",
				"2006, 2007 Hiroshima University",
				"2012 Mutsuo Saito",
				"2012 Makoto Matsumoto",
				"2012 Hiroshima University",
				"2012 The University of Tokyo"
			]
		},
		{
			"Name": "lz4",
			"Comment": "LZ4 fast compression library.",
			"UsedBy": [
				"engine2"
			],
			"License": "BSD-2-Clause",
			"ProjectUrl": "https://github.com/lz4/lz4/",
			"Linkage": "static",
			"Copyright": [
				"2011-2020 Yann Collet"
			]
		},
		{
			"Name": "zstd",
			"Comment": "Zstandard (Zstd) compression library.",
			"UsedBy": [
				"engine2"
			],
			"License": "BSD-3-Clause",
			"ProjectUrl": "https://github.com/facebook/zstd/",
			"Linkage": "static",
			"Copyright": [
				"2016-present Facebook, Inc."
			]
		},
		{
			"Name": "meshoptimizer",
			"Comment": "Mesh optimization and compression routines.",
			"UsedBy": [
				"resourcecompiler",
				"modellib"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/zeux/meshoptimizer",
			"Linkage": "static",
			"Copyright": [
				"2016-2025 Arseny Kapoulkine"
			]
		},
		{
			"Name": "DirectXTex",
			"Comment": "DirectXTex texture processing and loading library (BC7 CPU decompression).",
			"UsedBy": [
				"resourcecompiler"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/microsoft/DirectXTex/",
			"Version": "161",
			"Linkage": "static",
			"Copyright": [
				"Microsoft Corporation"
			]
		},
		{
			"Name": "LZMA SDK",
			"Comment": "LZMA compression SDK (dual license: LGPL 2.1 or CPL 1.0 with special linking exception).",
			"UsedBy": [
				"engine2"
			],
			"License": "Public-Domain",
			"ProjectUrl": "https://spdx.org/licenses/LZMA-SDK-9.22.html",
			"Version": "9.2",
			"Linkage": "static",
			"Copyright": [
				"1999-2006 Igor Pavlov"
			]
		},
		{
			"Name": "ANTLR 3",
			"Comment": "ANTLR v3 runtime and C runtime (parser generator support) used for shader preprocessing (Very Custom).",
			"UsedBy": [
				"shadercompiler"
			],
			"License": "BSD-3-Clause",
			"ProjectUrl": "https://www.antlr.org/",
			"Version": "3.2",
			"Linkage": "static",
			"Modified": true,
			"Copyright": [
				"2010 Terence Parr"
			]
		},
		{
			"Name": "mcpp",
			"Comment": "mcpp C/C++ preprocessor.",
			"UsedBy": [
				"schemacompiler"
			],
			"License": "BSD-2-Clause",
			"ProjectUrl": "https://mcpp.sourceforge.net/",
			"Linkage": "static",
			"Copyright": [
				"1998, 2002-2008 Kiyoshi Matsui"
			]
		},
		{
			"Name": "Autodesk FBX SDK",
			"Comment": "FBX import/export SDK. Autodesk® and FBX® are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders.",
			"UsedBy": [
				"resourcecompiler",
				"modeldoc"
			],
			"License": "Autodesk-FBX",
			"ProjectUrl": "https://aps.autodesk.com/developer/overview/fbx-sdk",
			"Linkage": "dynamic",
			"Copyright": [
				"2012 Autodesk, Inc."
			]
		},
		{
			"Name": "VHACD",
			"Comment": "Volumetric Hierarchical Approximate Convex Decomposition.",
			"UsedBy": [
				"quickhull"
			],
			"License": "BSD-3-Clause",
			"ProjectUrl": "https://github.com/kmammou/v-hacd/",
			"Linkage": "static",
			"Copyright": [
				"2011 Khaled Mamou"
			]
		},
		{
			"Name": "AMD Compressonator",
			"Comment": "ATI/AMD Compressonator texture compression utilities/library.",
			"UsedBy": [
				"resourcecompiler",
				"bitmap"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/GPUOpen-Tools/compressonator/",
			"Linkage": "dynamic",
			"Copyright": [
				"2016 Advanced Micro Devices, Inc.",
				"2004-2006 ATI Technologies Inc."
			]
		},
		{
			"Name": "mpg123",
			"Comment": "High-performance MPEG audio (MP3) decoding library.",
			"UsedBy": [
				"soundssystem"
			],
			"License": "LGPL-2.1-only",
			"ProjectUrl": "https://www.mpg123.de/",
			"Linkage": "dynamic",
			"Copyright": [
				"1995-2013 Michael Hipp",
				"1995-2013 Other contributors"
			]
		},
		{
			"Name": "OpenEXR",
			"Comment": "High dynamic-range image file format library (OpenEXR/IlmBase).",
			"UsedBy": [
				"vrad3",
				"alembic"
			],
			"License": "BSD-3-Clause",
			"ProjectUrl": "https://github.com/AcademySoftwareFoundation/openexr/",
			"Version": "2.2.1",
			"Linkage": "dynamic",
			"Copyright": [
				"2006-2017 Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.",
				"Portions contributed by others (see upstream repository)"
			]
		},
		{
			"Name": "libebur128",
			"Comment": "EBU R128 loudness measurement library.",
			"UsedBy": [
				"resourcecompiler"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/jiixyj/libebur128/",
			"Linkage": "static",
			"Copyright": [
				"2011 Jan Kokemüller"
			]
		},
		{
			"Name": "Alembic",
			"Comment": "Open computer graphics interchange framework (geometry/cache data).",
			"UsedBy": [
				"modeldoc"
			],
			"License": "BSD-3-Clause",
			"ProjectUrl": "https://github.com/alembic/alembic/",
			"Linkage": "static",
			"Copyright": [
				"2009-2015 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd.",
				"2009-2015 Sony Pictures Imageworks Inc."
			]
		},
		{
			"Name": "DirectX Shader Compiler",
			"Comment": "HLSL compiler (planned replacement by Slang).",
			"UsedBy": [
				"shaderpreprocessing"
			],
			"License": "Apache-2.0-with-LLVM-Exception",
			"ProjectUrl": "https://github.com/microsoft/DirectXShaderCompiler",
			"Linkage": "dynamic",
			"Copyright": [
				"Microsoft Corporation",
				"Portions 2003-2024 LLVM Project"
			]
		},
		{
			"Name": "embree",
			"Comment": "Intel Embree ray tracing kernels (embree3 for vrad3; embree4 via steamaudio).",
			"UsedBy": [
				"vrad3",
				"steamaudio"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/embree/embree/",
			"Linkage": "dynamic",
			"Copyright": [
				"2009-2024 Intel Corporation"
			]
		},
		{
			"Name": "etc2comp",
			"Comment": "ETC2 / EAC texture compression utilities.",
			"UsedBy": [
				"resourcecompiler"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/google/etc2comp/",
			"Linkage": "static",
			"Copyright": [
				"2015 Etc2Comp Authors"
			]
		},
		{
			"Name": "fossilize",
			"Comment": "Vulkan pipeline/shader cache management (Valve).",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/ValveSoftware/Fossilize/",
			"Linkage": "static",
			"Copyright": [
				"2018 Hans-Kristian Arntzen"
			]
		},
		{
			"Name": "ISPCTextureCompressor",
			"Comment": "Intel ISPC texture compressor (e.g. BC7).",
			"UsedBy": [
				"resourcecompiler"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/GameTechDev/ISPCTextureCompressor/",
			"Linkage": "dynamic",
			"Copyright": [
				"2017 Intel Corporation"
			]
		},
		{
			"Name": "jsoncpp",
			"Comment": "C++ JSON parsing/manipulation library.",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/open-source-parsers/jsoncpp/",
			"Linkage": "static",
			"Copyright": [
				"2007-2010 Baptiste Lepilleur and The JsonCpp Authors"
			]
		},
		{
			"Name": "mikktspace",
			"Comment": "Tangent space generation for normal mapping.",
			"UsedBy": [
				"resourcecompiler"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/mmikk/MikkTSpace/",
			"Linkage": "header-only",
			"Copyright": [
				"2011 Morten S. Mikkelsen"
			]
		},
		{
			"Name": "Oculus LipSync",
			"Comment": "Real-time phoneme / lip sync solution.",
			"UsedBy": [
				"engine2"
			],
			"License": "Oculus-SDK",
			"ProjectUrl": "https://developers.meta.com/horizon/licenses/audio-3.3",
			"Linkage": "dynamic"
		},
		{
			"Name": "recastnavigation",
			"Comment": "Navigation mesh generation & pathfinding (heavily modified). We use both recastnavigation & dotrecast",
			"UsedBy": [
				"engine2"
			],
			"License": "Zlib",
			"ProjectUrl": "https://github.com/recastnavigation/recastnavigation/",
			"Linkage": "static",
			"Modified": true,
			"Copyright": [
				"Mikko Mononen",
				"Piotr Piastucki",
				"choi ikpil"
			]
		},
		{
			"Name": "RenderDoc",
			"Comment": "Graphics debugging & capture (headers only in build integration).",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/baldurk/renderdoc/",
			"Version": "1.5.0",
			"Linkage": "header-only",
			"Copyright": [
				"2014-2024 Baldur Karlsson"
			]
		},
		{
			"Name": "SDL3",
			"Comment": "Cross-platform windowing, input, audio (runtime).",
			"UsedBy": [
				"engine2"
			],
			"License": "Zlib",
			"ProjectUrl": "https://github.com/libsdl-org/SDL/",
			"Version": "3.2.0",
			"Linkage": "dynamic",
			"Copyright": [
				"1997-2025 Sam Lantinga"
			]
		},
		{
			"Name": "SPIRV-Tools",
			"Comment": "SPIR-V optimization, validation and reflection tooling.",
			"UsedBy": [
				"shaderpreprocessing"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/KhronosGroup/SPIRV-Tools/",
			"Linkage": "static",
			"Copyright": [
				"2015-2024 The Khronos Group Inc."
			]
		},
		{
			"Name": "SPIRV-Headers",
			"Comment": "SPIRV-Headers",
			"UsedBy": [
				"shaderpreprocessing"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/KhronosGroup/SPIRV-Headers/",
			"Linkage": "static",
			"Copyright": [
				"2015-2024 The Khronos Group Inc."
			]
		},
		{
			"Name": "SPIRV-Reflect",
			"Comment": "SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications",
			"UsedBy": [
				"shaderpreprocessing"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/KhronosGroup/SPIRV-Reflect/",
			"Linkage": "static",
			"Copyright": [
				"2017-2018 Google Inc."
			]
		},
		{
			"Name": "stb",
			"Comment": "Single-file public domain-ish libraries (image, truetype, etc.).",
			"UsedBy": [
				"resourcecompiler",
				"engine2"
			],
			"License": "Public-Domain",
			"ProjectUrl": "https://github.com/nothings/stb/",
			"Linkage": "header-only",
			"Copyright": [
				"Sean Barrett and stb contributors"
			]
		},
		{
			"Name": "Steam Audio",
			"Comment": "Audio propagation, occlusion and reverb simulation.",
			"UsedBy": [
				"steamaudio"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/ValveSoftware/steam-audio/",
			"Linkage": "dynamic",
			"Copyright": [
				"Valve Corporation"
			]
		},
		{
			"Name": "Superluminal",
			"Comment": "PerformanceAPI.dll, used for sampling and instrumentation profiler integration.",
			"UsedBy": [
				"engine2"
			],
			"License": "BSD-2-Clause",
			"ProjectUrl": "https://superluminal.eu/eula",
			"Linkage": "dynamic",
			"Copyright": [
				"2025 Superluminal"
			]
		},
		{
			"Name": "tinyexr",
			"Comment": "Tiny OpenEXR loader/saver.",
			"UsedBy": [
				"resourcecompiler"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/syoyo/tinyexr",
			"Linkage": "header-only",
			"Copyright": [
				"2020 Syoyo Fujita and contributors"
			]
		},
		{
			"Name": "Wuffs",
			"Comment": "Wrangling Untrusted File Formats Safely (image decoding library).",
			"UsedBy": [
				"bitmap"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/google/wuffs/",
			"Linkage": "header-only",
			"Copyright": [
				"2023 The Wuffs Authors"
			]
		},
		{
			"Name": "volk",
			"Comment": "Meta-loader for Vulkan function pointers.",
			"UsedBy": [
				"rendersystem"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/zeux/volk/",
			"Linkage": "header-only",
			"Copyright": [
				"2018-2025 Arseny Kapoulkine"
			]
		},
		{
			"Name": "Vulkan Memory Allocator",
			"Comment": "Easy to integrate Vulkan memory allocation library",
			"UsedBy": [
				"rendersystem"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
			"Linkage": "static",
			"Copyright": [
				"2017-2025 Advanced Micro Devices, Inc."
			]
		},
		{
			"Name": "Vulkan Headers",
			"Comment": "Vulkan header files and API registry",
			"UsedBy": [
				"rendersystem"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/KhronosGroup/Vulkan-Headers",
			"Linkage": "static",
			"Copyright": [
				"2015-2023 The Khronos Group Inc."
			]
		},
		{
			"Name": "Box3D",
			"Comment": "Physics Engine",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "http://github.com/izabu/box3d/",
			"Linkage": "static",
			"Copyright": [
				"2022 Dirk Gregorius",
				"2022 Erin Catto"
			]
		},
		{
			"Name": "Yoga",
			"Comment": "Facebook Yoga layout engine (C# binding).",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/facebook/yoga/",
			"Linkage": "static",
			"Copyright": [
				"Facebook, Inc. and its affiliates"
			]
		},
		{
			"Name": "xxhash",
			"Comment": "Fast non-cryptographic hash (xxhas3 entry normalized).",
			"UsedBy": [
				"engine2"
			],
			"License": "BSD-2-Clause",
			"ProjectUrl": "https://github.com/Cyan4973/xxHash/",
			"Linkage": "static",
			"Copyright": [
				"2012-2021 Yann Collet"
			]
		},
		{
			"Name": "Facepunch.ActionGraphs",
			"Comment": "Facepunch internal ActionGraphs package.",
			"UsedBy": [
				"engine2"
			],
			"License": "Proprietary",
			"ProjectUrl": "https://github.com/Facepunch/ActionGraphs",
			"Linkage": "dynamic",
			"Copyright": [
				"Facepunch Studios Ltd."
			]
		},
		{
			"Name": "Fleck",
			"Comment": "WebSocket server implementation for .NET.",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/statianzo/Fleck/",
			"Linkage": "dynamic",
			"Copyright": [
				"2010-2018 Jason Staten"
			]
		},
		{
			"Name": "K4os.Compression.LZ4",
			"Comment": "Managed LZ4 codec (core).",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/MiloszKrajewski/K4os.Compression.LZ4/blob/master/LICENSE",
			"Linkage": "dynamic",
			"Copyright": [
				"2017 Milosz Krajewski"
			]
		},
		{
			"Name": "LiteDB",
			"Comment": "Embedded NoSQL database for .NET.",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/mbdavid/LiteDB/",
			"Linkage": "dynamic",
			"Copyright": [
				"2014-2022 Mauricio David"
			]
		},
		{
			"Name": "dotnet",
			"Comment": "s&box relies heavily on .NET and the work of the .NET Foundation and contributors. We use the following .NET components (all MIT licensed): Roslyn, Microsoft.CodeAnalysis.Analyzers, Microsoft.Extensions.Caching.Memory, and the .NET Runtime (Base Class Libraries).",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/dotnet/",
			"Linkage": "dynamic",
			"Copyright": [
				".NET Foundation and Contributors"
			]
		},
		{
			"Name": "Svg.Skia",
			"Comment": "SVG rendering via SkiaSharp.",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/wieslawsoltes/Svg.Skia/",
			"Linkage": "dynamic",
			"Copyright": [
				"2020 Wiesław Šoltés"
			]
		},
		{
			"Name": "Azure SDK for dotnet",
			"Comment": "Azure client SDK (Azure.Messaging.WebPubSub)",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/Azure/azure-sdk-for-net",
			"Linkage": "dynamic",
			"Copyright": [
				"Microsoft Corporation"
			]
		},
		{
			"Name": "nvpatch",
			"Comment": "NVIDIA patching / update helper (internal or third-party).",
			"UsedBy": [
				"engine2"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/toptensoftware/nvpatch",
			"Copyright": [
				"2014-2021 Topten Software"
			],
			"Linkage": "dynamic"
		},
		{
			"Name": "bc7enc_rdo",
			"Comment": "BC7 texture encoder (bc7enc_rdo) used via bc7enc.dll for texture compression.",
			"UsedBy": [
				"resourcecompiler"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/richgel999/bc7enc_rdo/",
			"Linkage": "dynamic",
			"Copyright": [
				"2020-2021 Richard Geldreich, Jr."
			]
		},
		{
			"Name": "LAME",
			"Comment": "LAME MP3 encoder (lame_enc.dll).",
			"UsedBy": [
				"soundssystem"
			],
			"License": "LGPL-2.1-or-later",
			"ProjectUrl": "https://lame.sourceforge.io/",
			"Linkage": "dynamic",
			"Copyright": [
				"Rogério Brito",
				"Robert Hegemann",
				"Alexander Leidinger",
				"Gabriel Bouvigne",
				"Mike Cheng",
				"Frank Klemm",
				"Naoki Shibata",
				"Mark Taylor",
				"Takehiro Tominaga",
				"Roberto Amorim",
				"Josep Maria Antolín Segura",
				"John Dahlstrom",
				"John Dee",
				"Dominique Duvivier",
				"Albert Faber",
				"Joseph Flynn",
				"Peter Gubanov",
				"Guillaume Lessard",
				"Steve Lhomme",
				"Don Melton",
				"Darin Morrison",
				"Kyle VanderBeek"
			]
		},
		{
			"Name": "Sentry Native SDK",
			"Comment": "Error and crash reporting (sentry.dll).",
			"UsedBy": [
				"engine2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/getsentry/sentry-native/",
			"Linkage": "dynamic",
			"Copyright": [
				"2019 Sentry",
				"Functional Software, Inc."
			]
		},
		{
			"Name": "OpenVR",
			"Comment": "OpenVR runtime API (openvr_api.dll).",
			"UsedBy": [
				"engine2"
			],
			"License": "BSD-3-Clause",
			"ProjectUrl": "https://github.com/ValveSoftware/openvr/",
			"Linkage": "dynamic",
			"Copyright": [
				"2015 Valve Corporation"
			]
		},
		{
			"Name": "OpenXR",
			"Comment": "Khronos OpenXR runtime loader (openxr_loader.dll).",
			"UsedBy": [
				"engine2"
			],
			"License": "Apache-2.0",
			"ProjectUrl": "https://github.com/KhronosGroup/OpenXR-SDK/",
			"Linkage": "dynamic",
			"Copyright": [
				"The Khronos Group Inc."
			]
		},
		{
			"Name": "NVIDIA Nsight Aftermath",
			"Comment": "GPU crash dump/diagnostics library (GFSDK_Aftermath_Lib.x64.dll).",
			"UsedBy": [
				"engine2"
			],
			"ProjectUrl": "https://docs.nvidia.com/nsight-aftermath/",
			"License": "NVIDIA-Aftermath",
			"Linkage": "dynamic",
			"Copyright": [
				"2018-2024 NVIDIA Corporation. All rights reserved."
			]
		},
		{
			"Name": "vswhere",
			"Comment": "Microsoft Visual Studio discovery utility (vswhere.exe).",
			"UsedBy": [
				"buildtools"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/microsoft/vswhere/",
			"Linkage": "dynamic",
			"Copyright": [
				"Microsoft Corporation"
			]
		},
		{
			"Name": "FFmpeg",
			"Comment": "Audio and video encoding/decoding/transcoding framework (custom minimal build) using external components: OpenSSL (TLS/HTTPS), OpenH264 (H.264), libvpx (VP8/VP9), libaom (AV1), libopus (Opus), libvorbis (Vorbis), libogg (Ogg container), libFLAC (FLAC), libwebp (WebP), Vulkan Loader (Vulkan hwaccel/filters)",
			"UsedBy": [
				"engine2"
			],
			"License": "LGPL-3.0-only",
			"ProjectUrl": "https://www.ffmpeg.org/",
			"Linkage": "dynamic",
			"Copyright": [
				"2000-2024 FFmpeg developers",
				"See License for a full list"
			]
		},
		{
			"Name": "ToolWindowManager",
			"Comment": "ToolWindowManager is a Qt based tool window manager. This allows Qt projects to use docking functionality similar to QDockWidget, but since it's a separate component it's easier to customise and extend and so has a number of improvements over the built-in docking system.",
			"UsedBy": [
				"toolframework2"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/baldurk/toolwindowmanager",
			"Linkage": "static",
			"Copyright": [
				"2014 Pavel Strakhov"
			]
		},
		{
			"Name": "MonoMod",
			"Comment": "A flexible and easily extensible runtime detouring library, supporting x86/x86_64 on .NET Framework, .NET Core, and Mono.",
			"UsedBy": [
				"sbox",
				"sbox-dev"
			],
			"License": "MIT",
			"ProjectUrl": "https://github.com/MonoMod/MonoMod/",
			"Linkage": "dynamic",
			"Copyright": [
				"Copyright (c) 2015 - 2020 0x0ade"
			]
		}		
	]
}