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{
	rootNode = 
	{
		_class = "RootNode"
		children = 
		[
			{
				_class = "ModelModifierList"
				children = 
				[
					{
						_class = "ModelModifier_ScaleAndMirror"
						scale = 0.3937
						mirror_x = false
						mirror_y = false
						mirror_z = false
						flip_bone_forward = false
						swap_left_and_right_bones = false
					},
				]
			},
			{
				_class = "MaterialGroupList"
				children = 
				[
					{
						_class = "DefaultMaterialGroup"
						remaps = 
						[
							{
								from = "beanie.vmat"
								to = "models/citizen_clothes/hat/beanie/textures/beanie_red.vmat"
							},
						]
						use_global_default = false
						global_default_material = ""
					},
				]
			},
			{
				_class = "RenderMeshList"
				children = 
				[
					{
						_class = "RenderMeshFile"
						name = "beanie_LOD0"
						filename = "models/citizen_clothes/hat/Beanie/Models/beanie.fbx"
						import_translation = [ 0.0, 0.0, 0.0 ]
						import_rotation = [ 0.0, 0.0, 0.0 ]
						import_scale = 1.0
						align_origin_x_type = "None"
						align_origin_y_type = "None"
						align_origin_z_type = "None"
						parent_bone = ""
						import_filter = 
						{
							exclude_by_default = false
							exception_list = 
							[
								"beanie_LOD1",
								"beanie_LOD2",
								"beanie_LOD3",
							]
						}
					},
					{
						_class = "RenderMeshFile"
						name = "beanie_LOD1"
						filename = "models/citizen_clothes/hat/Beanie/Models/beanie.fbx"
						import_translation = [ 0.0, 0.0, 0.0 ]
						import_rotation = [ 0.0, 0.0, 0.0 ]
						import_scale = 1.0
						align_origin_x_type = "None"
						align_origin_y_type = "None"
						align_origin_z_type = "None"
						parent_bone = ""
						import_filter = 
						{
							exclude_by_default = false
							exception_list = 
							[
								"beanie_LOD2",
								"beanie_LOD3",
								"beanie_LOD0",
							]
						}
					},
					{
						_class = "RenderMeshFile"
						name = "beanie_LOD2"
						filename = "models/citizen_clothes/hat/Beanie/Models/beanie.fbx"
						import_translation = [ 0.0, 0.0, 0.0 ]
						import_rotation = [ 0.0, 0.0, 0.0 ]
						import_scale = 1.0
						align_origin_x_type = "None"
						align_origin_y_type = "None"
						align_origin_z_type = "None"
						parent_bone = ""
						import_filter = 
						{
							exclude_by_default = false
							exception_list = 
							[
								"beanie_LOD3",
								"beanie_LOD0",
								"beanie_LOD1",
							]
						}
					},
					{
						_class = "RenderMeshFile"
						name = "beanie_LOD3"
						filename = "models/citizen_clothes/hat/Beanie/Models/beanie.fbx"
						import_translation = [ 0.0, 0.0, 0.0 ]
						import_rotation = [ 0.0, 0.0, 0.0 ]
						import_scale = 1.0
						align_origin_x_type = "None"
						align_origin_y_type = "None"
						align_origin_z_type = "None"
						parent_bone = ""
						import_filter = 
						{
							exclude_by_default = false
							exception_list = 
							[
								"beanie_LOD0",
								"beanie_LOD1",
								"beanie_LOD2",
							]
						}
					},
				]
			},
			{
				_class = "JiggleBoneList"
				children = 
				[
					{
						_class = "JiggleBone"
						jiggle_root_bone = "beanie_1"
						jiggle_type = 1
						has_yaw_constraint = true
						has_pitch_constraint = true
						has_angle_constraint = true
						has_base_spring = false
						allow_flex_length = false
						invert_axes = true
						has_collision = false
						cloth_collision_layer0 = true
						cloth_collision_layer1 = true
						cloth_collision_layer2 = true
						cloth_collision_layer3 = true
						length = 7.0
						tip_mass = 20.0
						angle_limit = 50.0
						min_yaw = 10.0
						max_yaw = -10.0
						yaw_friction = 20.0
						yaw_bounce = 0.0
						min_pitch = 10.0
						max_pitch = -10.0
						pitch_friction = 0.0
						pitch_bounce = 0.0
						base_mass = 20.0
						base_stiffness = 0.0
						base_damping = 70.0
						base_left_min = 20.0
						base_left_max = -20.0
						base_left_friction = 10.0
						base_up_min = 20.0
						base_up_max = -20.0
						base_up_friction = 10.0
						base_forward_min = 20.0
						base_forward_max = -20.0
						base_forward_friction = 0.0
						yaw_stiffness = 0.0
						yaw_damping = 0.0
						pitch_stiffness = 0.0
						pitch_damping = 0.0
						along_stiffness = 0.0
						along_damping = 0.0
						radius0 = 1.0
						radius1 = 1.0
						point0 = [ 0.337716, -1.930868, -1.645084 ]
						point1 = [ -4.412144, 18.813311, 4.074763 ]
					},
					{
						_class = "JiggleBone"
						jiggle_root_bone = "beanie_2"
						jiggle_type = 1
						has_yaw_constraint = true
						has_pitch_constraint = true
						has_angle_constraint = true
						has_base_spring = false
						allow_flex_length = false
						invert_axes = true
						has_collision = false
						cloth_collision_layer0 = true
						cloth_collision_layer1 = true
						cloth_collision_layer2 = true
						cloth_collision_layer3 = true
						length = 4.0
						tip_mass = 20.0
						angle_limit = 20.0
						min_yaw = 10.0
						max_yaw = -10.0
						yaw_friction = 20.0
						yaw_bounce = 0.0
						min_pitch = 10.0
						max_pitch = -10.0
						pitch_friction = 0.0
						pitch_bounce = 0.0
						base_mass = 20.0
						base_stiffness = 0.0
						base_damping = 70.0
						base_left_min = 20.0
						base_left_max = -20.0
						base_left_friction = 10.0
						base_up_min = 20.0
						base_up_max = -20.0
						base_up_friction = 10.0
						base_forward_min = 20.0
						base_forward_max = -20.0
						base_forward_friction = 0.0
						yaw_stiffness = 0.0
						yaw_damping = 0.0
						pitch_stiffness = 0.0
						pitch_damping = 0.0
						along_stiffness = 0.0
						along_damping = 0.0
						radius0 = 1.0
						radius1 = 1.0
						point0 = [ 0.337716, -1.930868, -1.645084 ]
						point1 = [ -7.976058, 16.418198, 3.33794 ]
					},
				]
			},
			{
				_class = "LODGroupList"
				children = 
				[
					{
						_class = "LODGroup"
						switch_threshold = 0.0
						meshes = 
						[
							"beanie_LOD0",
						]
					},
					{
						_class = "LODGroup"
						switch_threshold = 10.0
						meshes = 
						[
							"beanie_LOD1",
						]
					},
					{
						_class = "LODGroup"
						switch_threshold = 20.0
						meshes = 
						[
							"beanie_LOD2",
						]
					},
					{
						_class = "LODGroup"
						switch_threshold = 40.0
						meshes = 
						[
							"beanie_LOD3",
						]
					},
				]
			},
		]
		model_archetype = ""
		primary_associated_entity = ""
		anim_graph_name = ""
		base_model_name = ""
	}
}