// THIS FILE IS AUTO-GENERATED

Layer0
{
	shader "shaders/complex.shader"

	//---- Normal ----
	F_USE_BENT_NORMALS 1

	//---- PBR ----
	F_ANISOTROPIC_GLOSS 1
	F_SPECULAR 1

	//---- Ambient Occlusion ----
	g_flAmbientOcclusionDirectDiffuse "0.808"
	g_flAmbientOcclusionDirectSpecular "0.818"
	TextureAmbientOcclusion "models/citizen_clothes/hat/trapper_hat/textures/trapper_hat_ao.png"

	//---- Color ----
	g_flModelTintAmount "1.000"
	g_vColorTint "[0.968628 0.886275 0.847059 0.000000]"
	TextureColor "models/citizen_clothes/hat/trapper_hat/textures/trapper_hat_color.png"

	//---- Fade ----
	g_flFadeExponent "1.000"

	//---- Fog ----
	g_bFogEnabled "1"

	//---- Metalness ----
	g_flMetalness "0.000"

	//---- Normal ----
	TextureBentNormal "models/citizen_clothes/hat/trapper_hat/textures/trapper_hat_bentnormal.png"
	TextureNormal "models/citizen_clothes/hat/trapper_hat/textures/trapper_hat_normal.png"

	//---- Roughness ----
	g_flRoughnessScaleFactor "1.000"
	TextureRoughness "models/citizen_clothes/hat/trapper_hat/textures/trapper_hat_rough.png"

	//---- Texture Coordinates ----
	g_nScaleTexCoordUByModelScaleAxis "0"
	g_nScaleTexCoordVByModelScaleAxis "0"
	g_vTexCoordOffset "[0.000 0.000]"
	g_vTexCoordScale "[1.000 1.000]"
	g_vTexCoordScrollSpeed "[0.000 0.000]"
}