"Layer0"
{
	"shader"		"shaders/generic.shader_c"
	"F_SPECULAR"		"1"
	"F_SPECULAR_CUBE_MAP"		"1"
	"g_vColorTint"		"[0.517647 0.607843 0.823529 0.000000]"
	"g_vTexCoordOffset"		"[0.000 0.000]"
	"g_vTexCoordScale"		"[1.000 1.000]"
	"TextureColor"		"materials/dev/black_color.tga"
	"g_flCubeMapBlurAmount"		"1.000000"
	"g_vGlossinessRange"		"[1.000 1.000]"
	"g_vMetalnessRange"		"[0.000 1.000]"
	"g_vReflectanceRange"		"[1.000 1.000]"
	"TextureGlossiness"		"[0.380392 0.380392 0.000000 0.000000]"
	"TextureMetalness"		"materials/default/default_metal.tga"
	"TextureReflectance"		"materials/default/default_refl.tga"
	"g_flBumpStrength"		"1.000000"
	"g_vNormalTexCoordScale"		"[1.000 1.000]"
	"TextureNormal"		"materials/default/default_normal.tga"
}
