// THIS FILE IS AUTO-GENERATED

Layer0
{
	shader "shaders/skin.shader"

	//---- Skin ----
	F_USE_BENT_NORMALS 1

	//---- Ambient Occlusion ----
	g_flAmbientOcclusionDirectDiffuse "1.000"
	g_flAmbientOcclusionDirectSpecular "1.000"
	TextureAmbientOcclusion "models/citizen_human/bodies/female/female_body_ao.png"

	//---- Color ----
	g_flModelTintAmount "1.000"
	g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
	TextureColor "models/citizen_human/bodies/female/female_body_mode_light_color.png"

	//---- Curvature ----
	g_flCurvatureScale "0.463"

	//---- Face Occlusion ----
	g_flMouthInteriorBrightnessScale "1.000"
	TextureInsideMouth "materials/default/default_black_mask.tga"

	//---- Fog ----
	g_bFogEnabled "1"

	//---- Lookup Textures ----
	g_vAmbientNormalSoftness "[1.000000 0.301961 0.000000 0.000000]"
	TextureDiffuseFalloff "materials/default/default_skin_diffusewarp.tga"

	//---- Normal ----
	g_flDiffuseNormalBlur "2.000"
	TextureBentNormal "models/citizen_human/bodies/male/body_mode_dark_bentnormal.png"
	TextureNormal "models/citizen_human/bodies/female/female_body_mode_dark_normal.png"

	//---- Roughness ----
	g_flRoughnessScale "1.000"
	TextureRoughness "models/citizen_human/bodies/female/female_body_mode_light_rough.png"

	//---- Specular ----
	g_flSecondSpecularLobeRatio "0.008"

	//---- Tinting ----
	TextureTintLookup "models/citizen_human/bodies/female/female_body_mode_light_color.png"

	//---- Transmission ----
	g_flTransmissionFalloff "0.800"
	g_vTransmissionColor "[0.749020 0.388235 0.007843 1.000000]"
	TextureTransmissiveMask "[0.000000 0.000000 0.000000 0.000000]"

	Attributes
	{
		skin "1"
	}
}