"Layer0"
{
	"shader"		"shaders/tools_generic.shader_c"
	"g_vColorTint"		"[1.000000 1.000000 1.000000 0.000000]"
	"g_vTexCoordOffset"		"[0.000 0.000]"
	"g_vTexCoordScale"		"[1.000 1.000]"
	"TextureColor"		"materials/tools/toolsblack_color.tga"
	"Attributes"
	{
		"tools.toolsmaterial"		"1"
		"mapbuilder.acceptvis"		"1"
	}
}
