// THIS FILE IS AUTO-GENERATED

Layer0
{
	shader "shaders/complex.shader"

	//---- Normal ----
	F_USE_BENT_NORMALS 1

	//---- PBR ----
	F_ANISOTROPIC_GLOSS 1
	F_SPECULAR 1

	//---- Ambient Occlusion ----
	g_flAmbientOcclusionDirectDiffuse "0.553"
	g_flAmbientOcclusionDirectSpecular "0.692"
	TextureAmbientOcclusion "models/citizen_clothes/full_outfit/space_suit_outfit/textures/glass_ao.png"

	//---- Color ----
	g_flModelTintAmount "0.000"
	g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
	TextureColor "[0.870588 0.788235 0.729412 0.000000]"

	//---- Fade ----
	g_flFadeExponent "1.000"

	//---- Fog ----
	g_bFogEnabled "1"

	//---- Metalness ----
	g_flMetalness "1.000"

	//---- Normal ----
	TextureBentNormal "models/citizen_clothes/full_outfit/space_suit_outfit/textures/glass_bentnormal.png"
	TextureNormal "models/citizen_clothes/full_outfit/space_suit_outfit/textures/glass_normal.png"

	//---- Roughness ----
	g_flRoughnessScaleFactor "2.000"
	TextureRoughness "models/citizen_clothes/full_outfit/space_suit_outfit/textures/glass_rough.png"

	//---- Texture Coordinates ----
	g_nScaleTexCoordUByModelScaleAxis "0"
	g_nScaleTexCoordVByModelScaleAxis "0"
	g_vTexCoordOffset "[0.000 0.000]"
	g_vTexCoordScale "[1.000 1.000]"
	g_vTexCoordScrollSpeed "[0.000 0.000]"
}