namespace DotRecast.Detour.Crowd
{
	/// &lt; Max number of adaptive rings.
	internal class DtObstacleCircle
	{
		/** Position of the obstacle */
		public Vector3 p = new Vector3();

		/** Velocity of the obstacle */
		public Vector3 vel = new Vector3();

		/** Velocity of the obstacle */
		public Vector3 dvel = new Vector3();

		/** Radius of the obstacle */
		public float rad;

		/** Use for side selection during sampling. */
		public Vector3 dp = new Vector3();

		/** Use for side selection during sampling. */
		public Vector3 np = new Vector3();
	}
}
