
include "filesystem/ifilesystem.h"


native accessor g_pFullFileSystem as NativeEngine.FullFileSystem
{
	string GetSymLink( string pPath, string pathID );
	void AddSymLink( string pPath, string pathID, string realPath );
	void RemoveSymLink( string pPath, string pathID );

	void ResetProjectPaths( bool includeCloudAssets );
	void AddProjectPath( string ident, string fullPath );
	void AddCloudPath( string ident, string fullPath );
}
