
namespace NativeEngine
{
	internal enum RenderPrimitiveType
	{
		RENDER_PRIM_POINTS = 0,
		RENDER_PRIM_LINES,
		RENDER_PRIM_LINES_WITH_ADJACENCY,
		RENDER_PRIM_LINE_STRIP,
		RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY,
		RENDER_PRIM_TRIANGLES,
		RENDER_PRIM_TRIANGLES_WITH_ADJACENCY,
		RENDER_PRIM_TRIANGLE_STRIP,
		RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY,
		RENDER_PRIM_INSTANCED_QUADS,
		RENDER_PRIM_HETEROGENOUS,
		RENDER_PRIM_1_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_2_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_3_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_4_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_5_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_6_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_7_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_8_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_9_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_10_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_11_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_12_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_13_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_14_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_15_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_16_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_17_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_18_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_19_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_20_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_21_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_22_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_23_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_24_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_25_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_26_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_27_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_28_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_29_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_30_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_31_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_32_CONTROL_POINT_PATCHLIST,
		RENDER_PRIM_COMPUTE_SHADER,
		RENDER_PRIM_TYPE_COUNT,
	}
}
