<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
{
	archetype_list =
	[
		{
			id				= "default"
			friendly_name	= "Generic Model"
			description		= "Base model archetype with no assumptions"
			default_entity	= ""
			check_list =
			[
				{
					id = "check_consistent_materials"
				},
			]
			wizard_list =
			[
				"wizard_add_meshes",
				"wizard_add_animations",
				"wizard_add_breakpieces_from_mesh",
				"wizard_create_hitboxes",
				"wizard_add_gestures",
				"wizard_autoaddiklocks",
				"wizard_add_postures",
				"wizard_biped_ragdoll",
			]
			preview_commands =
			[
			]
		},
		{
			id				= "static_prop_model"
			base			= "default"
			friendly_name	= "Static Prop Model"
			description		= "Model that is a static part of the world"
			default_entity	= "prop_static"
			check_list =
			[
				{
					id = "check_prop_data"
					should_have_prop_data = false
				},
			]
			wizard_list =
			[
			]
			preview_commands =
			[
			]
		},
		{
			id				= "animated_model"
			base			= "default"
			friendly_name	= "Animated Model"
			description		= "Model that animates (but isn't intended to be used eg. for an AI)"
			default_entity	= "prop_dynamic"
			check_list =
			[
				{
					id = "check_prop_data"
					should_have_prop_data = false
				},
			]
			wizard_list =
			[
			]
			preview_commands =
			[
			]
		},
		{
			id				= "physics_prop_model"
			base			= "default"
			friendly_name	= "Physics Prop"
			description		= "Model that physically simulates, can be picked up, etc."
			default_entity	= "prop_physics"
			check_list =
			[
				{
					id = "check_prop_data"
					should_have_prop_data = true
				},
			]
			wizard_list =
			[
			]
			preview_commands =
			[
			]
		},
		{
			id				= "jointed_physics_model"
			base			= "physics_prop_model"
			friendly_name	= "Jointed Physics Prop"
			description		= "Physics prop that contains joints (hinges etc.)"
			default_entity	= "prop_ragdoll"
			check_list =
			[
				{
					id = "check_prop_data"
					should_have_prop_data = true
				},
			]
			wizard_list =
			[
			]
			preview_commands =
			[
			]
		},
		{
			id				= "breakable_prop_model"
			base			= "physics_prop_model"
			friendly_name	= "Breakable Prop"
			description		= "Physics model that can break when it takes damage"
			default_entity	= "prop_physics"
			check_list =
			[
			]
			wizard_list =
			[
			]
			preview_commands =
			[
			]
		},
	]
}
