"lang"
{
	"Tokens"
	{
		"Command.HammerEditorSession.ToolBlock"		"Block Tool"
		"Command.HammerEditorSession.ToolBlock:help"		"Create new shapes by dragging out a block"
		"Command.HammerEditorSession.ToggleNavAlwaysVisible"		"Toggle 'Nav Always Visible'"
		"Command.HammerEditorSession.ToggleNavAlwaysVisible:help"		"On:  nav areas are always displayed.<br>
Off: nav areas are only displayed while using the Navigation tool."
		"Command.HammerEditorSession.ToggleNavMarkupVisibility"		"Toggle 'Nav Markup Visible'"
		"Command.HammerEditorSession.ToggleNavMarkupVisibility:help"		"On:  Nav markup volumes are displayed<br>
Off: Nav markup volumes are hidden"
		"Command.ToolNavMesh.PullFromChildren"		"Pull Nav Areas From Child Prefabs/Instances"
		"Command.ToolNavMesh.PullFromChildren:help"		"<br>Command details:
<ul>
<li> It 'pulls' nav areas from child prefabs into the current map </li>
<li> It deliberately does not pull nav from grand-child prefabs </li>
<li> It only works when editing the current <b>root</b> map<br> (not while editing a prefab <b>in-place</b>) </li>
<li> If objects are selected, it only pulls nav from <em>selected</em> prefabs.<br> This makes it easy to pull in nav one prefab at a time,<br> or to re-pull nav from an updated prefab </li>
<li> Instances are handled the same way as prefabs </li>
<li> <b>NOTE: It does not check for nav area <em>duplication</em><br> (so if you pull nav from a prefab twice, it could get ugly!) </b> </li>
</ul>

See also:
<ul>
<li> <b>Navigation</b> tool panel: <b>Object Selection</b> radio button </li>
<li> <b>Navigation</b> tool panel: <b>Child Prefab Areas Always Visible</b> checkbox </li>
<li> <b>Map Settings</b> toolbar: <b><a href='helpsystem:Command.HammerEditorSession.ToggleNavAlwaysVisible'>Toggle Nav Always Visible</a></b> </li>"
		"Command.ToolTileEditor.ModeSelect"		"Select Items"
		"Command.ToolTileEditor.ModeSelect:help"		"Select and modify both tiles and objects"
		"Command.ToolTileEditor.ModeEditObjects"		"Place Objects"
		"Command.ToolTileEditor.ModeEditObjects:help"		"Place individual props, trees and plants"
		"Command.ToolTileEditor.ModeBrushHeight"		"Paint Height"
		"Command.ToolTileEditor.ModeBrushHeight:help"		"Raise or lower ground height"
		"Command.ToolTileEditor.ModeBrushTrees"		"Paint trees"
		"Command.ToolTileEditor.ModeBrushTrees:help"		"Place trees over an area"
		"Command.ToolTileEditor.ModeBrushPath"		"Paint Path"
		"Command.ToolTileEditor.ModeBrushPath:help"		"Draw path and create ramps"
		"Command.ToolTileEditor.ModeBrushPlants"		"Paint plants"
		"Command.ToolTileEditor.ModeBrushPlants:help"		"Place plants over an area"
		"Command.ToolTileEditor.ModeBrushWater"		"Paint Water"
		"Command.ToolTileEditor.ModeBrushWater:help"		"Draw water over an area"
		"Command.ToolTileEditor.NextVariation:help"		"Pick the next variation of the selected item"
		"Command.ToolTileEditor.PreviousVariation:help"		"Pick the previous variation of the selected item"
		"Command.ToolTileEditor.RandomVariation:help"		"Pick a random variation of the selected item"
		"Command.ToolTileEditor.FreezeTile:help"		"Create an editable copy of the selected tile"
		"Command.ToolTileEditor.HideTile:help"		"Hide the selected tile"
		"Command.ToolTileEditor.ModeUnhideTiles:help"		"Enter unhide tile mode, which can be used to un-hide previously hidden tiles"
		"Command.ToolTileEditor.ToggleTileSelection:help"		"Toggle selecting tiles"
		"Command.ToolTileEditor.ToggleObjectSelection:help"		"Toggle selecting objects"
		"Command.HammerEditorSession.ToolTileEditor"		"Tile Editor Tool"
		"Command.HammerEditorSession.ToolTileEditor:help"		"Edit a tile grid"
		"Command.HammerEditorSession.ToolDisplacement"		"Displacement Tool"
		"Command.HammerEditorSession.ToolDisplacement:help"		"Modify subdivided faces using brush tools"
		"Command.HammerEditorSession.ToolPaint"		"Blend Painting Tool"
		"Command.HammerEditorSession.ToolPaint:help"		"Paint vertex blends weights and colors"
		"Command.HammerEditorSession.ToolTextureProjection"		"Texture Projection Tool"
		"Command.HammerEditorSession.ToolTextureProjection:help"		"Modify texture mapping using projection tools"
		"Command.HammerEditorSession.ToolMirror"		"Mirror Tool"
		"Command.HammerEditorSession.ToolMirror:help"		"Create a mirror copy of the selection"
		"Command.HammerEditorSession.ToolClipper"		"Clipping Tool"
		"Command.HammerEditorSession.ToolClipper:help"		"Slice the selection by a plane"
		"Command.HammerEditorSession.ToolEntity"		"Entity Tool"
		"Command.HammerEditorSession.ToolEntity:help"		"Add new entities to the map"
		"Command.HammerEditorSession.SetManipulationModePivot"		"Pivot Manipulation"
		"Command.HammerEditorSession.SetManipulationModePivot:help"		"Set the location of the gizmo for the current selection"
		"Command.HammerEditorSession.SetManipulationModeScale"		"Scale"
		"Command.HammerEditorSession.SetManipulationModeScale:help"		"Scale the selected objects"
		"Command.HammerEditorSession.SetManipulationModeRotate"		"Rotate"
		"Command.HammerEditorSession.SetManipulationModeRotate:help"		"Rotate the selected objects"
		"Command.HammerEditorSession.SetManipulationModeTranslate"		"Translate"
		"Command.HammerEditorSession.SetManipulationModeTranslate:help"		"Move the selected objects"
		"Command.HammerEditorSession.SetManipulationModeSelection"		"Select"
		"Command.HammerEditorSession.SetManipulationModeSelection:help"		"Select groups, objects or mesh components"
		"Command.ToolTileEditor.ModeEnableDisableTiles:help"		"Disable tiles or enable previously disabled tiles"
		"Command.ToolTileEditor.AssignNextTileSet:help"		"Switch the selected item to the next tile set
"
		"Command.ToolTileEditor.AssignPreviousTileSet:help"		"Switch the selected item to the previous tile set"
		"Command.ToolTileEditor.AssignCurrentTileSet:help"		"Assign the current tile set ot the selected item"
		"Command.ToolTileEditor.ShowGridProperties:help"		"Open the peoperties for the tile grid where the active tile sets can be selected"
		"Command.ToolTileEditor.CollapseTiles:help"		"Convert selected tiles into objects which can be directly edited"
		"Command.HammerApp.ToggleShowVisContributorsOnly"		"Visibility contributors view"
		"Command.HammerApp.ToggleShowVisContributorsOnly:help"		"Hide objects and materials which do not contribute to vis."
		"Command.HammerApp.ToggleForceLightsOn"		"Force lights ON"
		"Command.HammerApp.ToggleForceLightsOn:help"		"Force all lights to be on in the editor even if they are not set to be enabled in game."
		"Command.ToolFastTexture.MappingUnwrapSquare"		"Unwrap Square"
		"Command.ToolFastTexture.MappingUnwrapSquare:shorthelp"		"Unrwrap the selected faces and attempt to fit them into the current rectangle."
		"Command.ToolFastTexture.MappingUnwrapConforming"		"Unwrap Conforming"
		"Command.ToolFastTexture.MappingUnwrapConforming:shorthelp"		"Unwrap the selected faces attempting to minimize distortion."
		"Command.ToolFastTexture.MappingPlanar"		"Planar Projection"
		"Command.ToolFastTexture.MappingPlanar:shorthelp"		"Planar project the selected faces based on the current view. Can be run again to update from the current view."
		"Command.ToolFastTexture.MappingUseExisting"		"Use Existing"
		"Command.ToolFastTexture.MappingUseExisting:shorthelp"		"Use the existing UVs of the selected faces, but fit them to the current rectangle."
		"Command.ToolFastTexture_UVWidget.BeginPickEdge"		"Pick Edge"
		"Command.ToolFastTexture_UVWidget.BeginPickEdge:shorthelp"		"Select an edge to align with the currently selected axis."
		"Command.ToolFastTexture.SmallerGrid"		"Smaller Grid"
		"Command.ToolFastTexture.SmallerGrid:shorthelp"		"Decrease the number of units between grid lines."
		"Command.ToolFastTexture.BiggerGrid"		"Bigger Grid"
		"Command.ToolFastTexture.BiggerGrid:shorthelp"		"Increase the number of units between grid lines."
		"Command.ToolFastTexture.ToggleFlipHorizontal"		"Flip Horizontal"
		"Command.ToolFastTexture.ToggleFlipHorizontal:shorthelp"		"Horizontally flip the texture on the target faces."
		"Command.ToolFastTexture.ToggleFlipVertical"		"Flip Vertical"
		"Command.ToolFastTexture.ToggleFlipVertical:shorthelp"		"Vertically flip the texture on the target faces."
		"Command.ToolFastTexture.DecreaseInset"		"Decrease Inset"
		"Command.ToolFastTexture.DecreaseInset:shorthelp"		"Decrease the number of units the mapping is inset from the selected rectangle."
		"Command.ToolFastTexture.IncreaseInset"		"Increase Inset"
		"Command.ToolFastTexture.IncreaseInset:shorthelp"		"Increase the number of units the mapping is inset from the selected rectangle."
		"Command.HammerEditorSession.RestartParticleEffects"		"Restart particle effects"
		"Command.HammerEditorSession.RestartParticleEffects:help"		"Restart the selected particle systems or all particle systems if none are selected"
		"Command.HammerApp.ToggleVolumetricFog"		"Toggle Volumetric Fog"
		"Command.HammerEditorSession.ToolPhysics"		"Physics Tool"
		"Command.HammerEditorSession.ToolPhysics:help"		"Manipulate objects using physics simulation."
		"Command.HammerEditorSession.ToolPath"		"Path Tool"
		"Command.HammerEditorSession.ToolPath:help"		"Create path entities and primitives"
		"Command.HammerEditorSession.ToolPolygon"		"Polygon Tool"
		"Command.HammerEditorSession.ToolPolygon:help"		"Draw a polygon mesh"
		"Command.HammerEditorSession.ToolAssetSpray"		"Asset Spray Tool"
		"Command.HammerEditorSession.ToolAssetSpray:help"		"Place pre-configured groups of objects on to a surface with randomization"
		"Command.HammerApp.ToggleShowParticles"		"Toggle Particle Visibility"
		"Command.HammerApp.ToggleShowParticles:help"		"Hide or show particle effects.	"
	}
}
