//
// Material Editor Configuration
//
// Key Names must be shader variable suffixes: "_color", "_trans", etc.
//     "InitialInputAsTexture"	<0|1>						Texture input ui picker. Default is true, which means textures.
//     "AlternateInput"			<Slider|Slider2|Color>		Texture input ui alternate state picker. Default is color.
//

"Configuration"
{
	"_basetintmask"
	{
		"AlternateInput" "Slider"
	}

	"_blend"
	{
		"AlternateInput" "Slider"
	}

	"_bloom"
	{
		"AlternateInput" "Slider"
	}

	"_detailmask"
	{
		"AlternateInput" "Slider"
	}

	"_diffusemask"
	{
		"AlternateInput" "Slider"
	}

	"_fresnel"
	{
		"AlternateInput" "Slider"
	}

	"_fresnelwarpcolor"
	{
		"AlternateInput" "Slider"
	}

	"_fresnelwarprim"
	{
		"AlternateInput" "Slider"
	}

	"_fresnelwarpspec"
	{
		"AlternateInput" "Slider"
	}
	"_gloss"
	{
		"AlternateInput" "Slider2"
	}

	"_height"
	{
		"AlternateInput" "Slider"
	}

	"_mask"
	{
		"AlternateInput" "Slider"
	}

	"_metal"
	{
		"AlternateInput" "Slider"
	}

	"_metalnessmask"
	{
		"AlternateInput" "Slider"
	}

	"_refl"
	{
		"AlternateInput" "Slider"
	}

	"_rimmask"
	{
		"AlternateInput" "Slider"
	}

	"_scroll"
	{
		"AlternateInput" "Slider"
	}

	"_selfillum"
	{
		"AlternateInput" "Slider"
	}

	"_selfillummask"
	{
		"AlternateInput" "Slider"
	}

	"_specexp"
	{
		"AlternateInput" "Slider"
	}

	"_specmask"
	{
		"AlternateInput" "Slider"
	}

	"_trans"
	{
		"AlternateInput" "Slider"
	}

	"_rough"
	{
		"AlternateInput" "Slider"
	}

	"_ao"
	{
		"AlternateInput" "Slider"
	}
	
	"_tint"
	{
		"AlternateInput" "Slider"
	}
}
