
namespace Editor;

internal enum GameDataClassType
{
	None,
	BaseClass,
	Struct,
	OverrideClass,

	GenericPointClass,
	GenericSolidClass,
	NPCClass,
	FilterClass,
	MoveClass,
	KeyframeClass,
	PathClass,
	PathNodeClass,
	CableClass,

	ModelGameData,
	ModelBreakCommand,
	ModelAnimEvent,

	VDataSingleRoot,
	VDataNamedTable,
}
