namespace Sandbox.Physics;

/// <summary>
/// A pulley constraint. Consists of 2 ropes which share same length, and the ratio changes via physics interactions.
///
/// Typical setup looks like this:
/// <code>
///    @-----------------@
///    |                 |
///    |                 |
/// Object A          Object B
/// </code>
/// </summary>
public partial class PulleyJoint : PhysicsJoint
{
	internal PulleyJoint( HandleCreationData _ ) { }
}
