//
// Material Editor ToolTips
//

"ToolTips"
{
	//----------------------------------------------------------------------------
	// Declare the tool tip names and their strings here. Use any unique name.
	//
	// Format:
	// "name"     "tooltip string help"
	//----------------------------------------------------------------------------

	"AlphaTestReference_Tooltip"		"For 'alpha test' (1bit) alpha textures this adjusts the cutoff point between\n100% transparent and 100% opaque. Useful, particularly, when the alpha test surface\nis disappearing at lower mip levels." 

	"BlendSoftness_ToolTip"			"Adjusts how hard or soft the edge of the blend reveal is for this layer.\nValues closer to 0 will produce a hard edge, Values closer to 1 will create a softer edge."

	"BorderColor_ToolTip"			"Multiplies the specified color over the border region of this layer."

	"BorderOffset_ToolTip"			"Shifts the border region of the layer towards or away from the computed\nreveal mask edge. Typically this is left at 0 (no shift), however, other values\ncan be used to create interesting staining or fake shadowing effects."

	"BorderSoftness_ToolTip"		"Controls the size and softness of the border effect. A value close to 0 will\ncreate a border that is small and harder edged. Larger values will create borders \nthat extend further and gradually get softer."

	"BorderStrength_ToolTip"		"An overall multiplier on the border effect. A value of 0 will effectively\nturn off the border effect. A value of 1 will leave it a full strength."

	"BumpStrength_ToolTip"			"Adjusts the steepness of the normal map. For normal maps created\non props using a high-to-low sampling technique setting the bump strength\nto a value other than 1 can lead to incorret results. When using parallax mapping\nsetting this to a value other than 1 can lead to incorrect results."

	"Color_ToolTip"				"Diffuse color texture for this layer. Typically you will want to\nremove any baked in lighting information from this texture."

	"ColorTint_ToolTip"			"Multiplies the specified color over the entire layer."

	"CubeMap_ToolTip"			"A hand authored cube map to use with this material.\nYou will rarely want to hand author a cube map in this fashion.\n In most cases use the 'in game cubemap' setting instead to chose the\nclosest auto-generated cube map in your level."

	"CubeMapBlurAmount_ToolTip"		"Creates a pseudo-blurry reflection effect by picking a lower mip level to apply the cube\nmap at. Blurriness and cube map resolution are not linked. If you increase the\nresolution of your cube map you will need to adjust the blurriness to compensate."

	"CubeMapScalar_ToolTip"			"Multiplier that controls the overall intensity of the cube map.\nThe reflectivity and glossiness of the surface are also factors."

	"EdgeOffset_ToolTip"			"Shifts the computed starting point of the edge effect in or out based on the reveal mask." 

	"EdgeSoftness_ToolTip"			"Controls the size and softness of the edge effect. A value close to 0 will\ncreate an edge that is small and harder edged. Larger values will create borders \nthat extend further and gradually get softer. The computed edge effect\nextends both in and out away from the starting point." 

	"EdgeStrength_ToolTip"			"This is an overall multiplier on the normal map applied to the edge effect.\nA value of 0 will effectively turn off the normal map. A value of 1 will apply\nthe normal map at full strength." 

	"EdgeNormalSoftness_ToolTip"		"This controls how the normal map on the edge effect blends with the underlying surfaces. A value\nof 1 will create a very soft blend where the terminator of the normal map is\npulled all the way in towards the edge effect starting point. A value of 0 will push the\nterminator of the normal map all the way to the farthest point of the edge\neffect, effectively creating no blending with the underlying normals."

	"Glossiness_Tooltip"			"Controls the shape of the lighting. This affects both specular\nhighlights and also, to a lesser extent, diffuse lighting.\nBlack = high roughness, low glossiness and spread out highlites\nwhite = low roughness, high glossiness and tight highlites\nAuthored similar to a specmask in the old material system.\nThis map is what is primarily used to achieve variation in specular highlights." 

	"GlossinessRange_Tooltip"		"Allows you to adjust the black point and white point for the texture\nsimilar to the levels adjustment in Photoshop. Be careful of setting\nextreme settings on the range sliders as you can easily over compress\nthe value range. Use the debug visualization mode set to 'Glossiness'\nto clearly see the affect of these adjustments in hammer and in the\npreview window."

	"Height_Tooltip"			"Height map used to compute parallax effect."

	"HeightMapScale_Tooltip"		"The apparent depth of the parallax effect."

	"LayerMax_ToolTip"			"The maximum value of the reveal map that is considered when doing the\nreveal of this layer. Typically this is left at the default value of 1, but in certain\ncases this can be used to clamp the blending at a lower value."

	"LODThreshold_Tooltip"			"Distance at which the parallax effect fades out completely and transitions\nto a regular normal map. Set this value as close as possible to help performance."

	"MaxSamples_Tooltip"			"The maximum number of 'slices' rendered for the parallax effect.\nWarning: EXPENSIVE use the smallest number that is appropriate."

	"MinSamples_Tooltip"			"The minimum number of 'slices' rendered for the parallax effect.\nWarning: EXPENSIVE use the smallest number that is appropriate."

	"Metalness_tooltip"			"Controls color tinting of the specular highlites. The tint color\nis based on the underlying diffuse color texture. Typically used\nfor metal materials but is useful on all surfaces when used sparingly."

	"MetalnessRange_tooltip"		"Allows you to adjust the black point and white point for the texture\nsimilar to the levels adjustment in Photoshop. Be careful of setting\nextreme settings on the range sliders as you can easily over compress\nthe value range."

	"Mod2x_ToolTip"				"Treat this layer as a 'mod2x' layer and blend colors appropriately with the layers beneath.\nThis has the same effect as applying the layer as an 'overlay' layer in Photoshop."

	"Normal_Tooltip"			"Normal map for this layer"

	"OpacityScale_ToolTip"			"overall multiplier on the transparency"

	"PunchIn_ToolTip"			"Flips the direction of the normal map applied to the layer edge\neffect. This effectively makes it look like the layer is erroding\ninwards rather than building outwards."

	"Reflectance_Tooltip"			"The overall reflectivity level for the layer.\nBlack = low reflectance materials. (brick, carpet etc)\nWhite = high reflectance materials. (polished metal, glass)\n\nTypically this can be set to a single color value for objects that are\na single surface type. For objects that have multiple surface types you'll\nwant to author a '_refl' map. Because our materials are energy conserving\nhigh reflectance materials with tight highlites may appear overall darker in value.\n"

	"ReflectanceRange_Tooltip"		"Allows you to adjust the black point and white point for the texture\nsimilar to the levels adjustment in Photoshop. Be careful of setting\nextreme settings on the range sliders as you can easily over compress\nthe value range. Use the debug visualization mode set to 'Reflectance'\nto clearly see the affect of these adjustments in Hammer and in the\npreview window."

	"RevealMask_ToolTip"			"Controls how this layer is revealed when blend painting in Hammer.\nBlack values will be revealed first, white values revealed last.\nOftentimes the reveal mask will be the height map of a preceding\nlayer when trying to achieve accurate registration between layers."

	"SelfIllumMask_Tooltip"			"Mask texture that controls what portions of the surface are illuminated.\nThe material editor looks for '_selfillum' textures by default."
	
	"SelfIllumScale_Tooltip"		"How bright the self illumination is. A value of 1 will effectively make the\nsurface fullbright in the areas indicated by the self illum mask. Values greater\nthan 1 will boost the self illum effect - pushing the color values towards white."

	"SelfIllumTint_Tooltip"			"A color multiplier applied over the masked self illuminated areas."

	"TexCoordOffset_ToolTip"		"Offsets the UVs for this map by the specified values."

	"TexCoordScale_ToolTip"			"Adjusts the U and V scale for this layer.\nKeep in mind that texture scale can also be adjusted for the entire material\non a per face basis using the texture scale adjustments in Hammer."

	"TintMask_Tooltip"			"grayscale mask texture that controls which areas should be color tinted.\nBlack = no tinting. White = full tinting. You can specify the color\ntint directly using the 'color tint' attribute in the material - or more usefully\nuse the 'color' attribute in Hammer to adjust the color tint on a per-instance basis."

	"Translucency_ToolTip"			"Transparency map for the material. Unlike the Source1 material system this is\nauthored as a normal texture and not as an alpha channel. The material editor looks for the '_trans' suffix by default."

	"TransmissiveSoftness_ToolTip"		"How much to soften the lighting on the back side of a surface. A Value of 0 will\nmatch the lighting on the front side. Values greater than 0 will soften the lighting, simulating\nlight scattering inside the surface."

	"TransmissiveColorBoost_Tooltip"	"How much light is 'passed' through the surface to shade the back side.\nA value of 1 means 100% of the light from the front surface is\naccounted for on the back side. A Value of 0 means no light is\npassed through. Values greater than 1 will artificially boost the lighting on the back side of the surface."

	"TransmissiveColorTint_Tooltip"		"Color multiplier applied to the back side of the surface."

	"TransmissiveThickness_Tooltip"		"Map used to simulate the thickness of the surface. This acts as a multiplier\nagainst the amount of light passing through to shade the back side of the surface."

	"VisualizeLOD_Tooltip"			"Activate a false color mode to help you determine the range at which the parallax effect falls off\nAdjust the range using the 'LOD Threshold' slider to the closest range appropriate."

	//----------------------------------------------------------------------------
	// Declare the Variables and reference the tool tip strings here.
	//
	// Format:
	// "The-Variable-Name-As-You-See-It-In-MET"     "ToolTipStringNameToUse"
	//----------------------------------------------------------------------------

	"Alpha Test Reference"			"AlphaTestReference_Tooltip"
	"Bump Strength"					"BumpStrength_ToolTip"
	"Color"							"Color_ToolTip"
	"Color Tint"					"ColorTint_ToolTip"
	"Cube Map"						"CubeMap_ToolTip"
	"Cube Map Blur Amount"			"CubeMapBlurAmount_ToolTip"
	"Cube Map Scalar"				"CubeMapScalar_ToolTip"
	"Glossiness"					"Glossiness_Tooltip"
	"Glossiness Range"				"GlossinessRange_Tooltip"
	"Height"						"Height_Tooltip"
	"Height Map Scale"				"HeightMapScale_Tooltip"

	"Layer 1 Blend Softness"		"BlendSoftness_ToolTip"
	"Layer 1 Border Color"			"BorderColor_ToolTip"
	"Layer 1 Border Offset"			"BorderOffset_ToolTip"
	"Layer 1 Border Softness"		"BorderSoftness_ToolTip"
	"Layer 1 Border Strength"		"BorderStrength_ToolTip"
	"Layer 1 Color"					"Color_ToolTip"
	"Layer 1 Color Tint"			"ColorTint_ToolTip"
	"Layer 1 Edge Offset"			"EdgeOffset_ToolTip"
	"Layer 1 Edge Softness"			"EdgeSoftness_ToolTip"
	"Layer 1 Edge Strength"			"EdgeStrength_ToolTip"
	"Layer 1 Edge Normal Softness"	"EdgeNormalSoftness_ToolTip"
	"Layer 1 Glossiness"			"Glossiness_Tooltip"
	"Layer 1 Glossiness Range"		"GlossinessRange_Tooltip"
	"Layer 1 Max"					"LayerMax_ToolTip"
	"Layer 1 Metalness"				"Metalness_tooltip"
	"Layer 1 Mod2x"					"Mod2x_ToolTip"
	"Layer 1 Normal"				"Normal_Tooltip"
	"Layer 1 Punch In"				"PunchIn_ToolTip"
	"Layer 1 Reflectance"			"Reflectance_Tooltip"
	"Layer 1 Reflectance Range"		"ReflectanceRange_Tooltip"
	"Layer 1 Reveal Mask"			"RevealMask_ToolTip"
	"Layer 1 Scale"					"TexCoordScale_ToolTip"

	"Layer 2 Blend Softness"		"BlendSoftness_ToolTip"
	"Layer 2 Border Color"			"BorderColor_ToolTip"
	"Layer 2 Border Offset"			"BorderOffset_ToolTip"
	"Layer 2 Border Softness"		"BorderSoftness_ToolTip"
	"Layer 2 Border Strength"		"BorderStrength_ToolTip"
	"Layer 2 Color"					"Color_ToolTip"
	"Layer 2 Color Tint"			"ColorTint_ToolTip"
	"Layer 2 Edge Offset"			"EdgeOffset_ToolTip"
	"Layer 2 Edge Softness"			"EdgeSoftness_ToolTip"
	"Layer 2 Edge Strength"			"EdgeStrength_ToolTip"
	"Layer 2 Edge Normal Softness"	"EdgeNormalSoftness_ToolTip"
	"Layer 2 Glossiness"			"Glossiness_Tooltip"
	"Layer 2 Glossiness Range"		"GlossinessRange_Tooltip"
	"Layer 2 Max"					"LayerMax_ToolTip"
	"Layer 2 Metalness"				"Metalness_tooltip"
	"Layer 2 Mod2x"					"Mod2x_ToolTip"
	"Layer 2 Normal"				"Normal_Tooltip"
	"Layer 2 Punch In"				"PunchIn_ToolTip"
	"Layer 2 Reflectance"			"Reflectance_Tooltip"
	"Layer 2 Reflectance Range"		"ReflectanceRange_Tooltip"
	"Layer 2 Reveal Mask"			"RevealMask_ToolTip"
	"Layer 2 Scale"					"TexCoordScale_ToolTip"

	"Layer 3 Blend Softness"		"BlendSoftness_ToolTip"
	"Layer 3 Border Color"			"BorderColor_ToolTip"
	"Layer 3 Border Offset"			"BorderOffset_ToolTip"
	"Layer 3 Border Softness"		"BorderSoftness_ToolTip"
	"Layer 3 Border Strength"		"BorderStrength_ToolTip"
	"Layer 3 Color"					"Color_ToolTip"
	"Layer 3 Color Tint"			"ColorTint_ToolTip"
	"Layer 3 Edge Offset"			"EdgeOffset_ToolTip"
	"Layer 3 Edge Softness"			"EdgeSoftness_ToolTip"
	"Layer 3 Edge Strength"			"EdgeStrength_ToolTip"
	"Layer 3 Edge Normal Softness"	"EdgeNormalSoftness_ToolTip"
	"Layer 3 Glossiness"			"Glossiness_Tooltip"
	"Layer 3 Glossiness Range"		"GlossinessRange_Tooltip"
	"Layer 3 Max"					"LayerMax_ToolTip"
	"Layer 3 Metalness"				"Metalness_tooltip"
	"Layer 3 Mod2x"					"Mod2x_ToolTip"
	"Layer 3 Normal"				"Normal_Tooltip"
	"Layer 3 Punch In"				"PunchIn_ToolTip"
	"Layer 3 Reflectance"			"Reflectance_Tooltip"
	"Layer 3 Reflectance Range"		"ReflectanceRange_Tooltip"
	"Layer 3 Reveal Mask"			"RevealMask_ToolTip"
	"Layer 3 Scale"					"TexCoordScale_ToolTip"

	"Layer 4 Blend Softness"		"BlendSoftness_ToolTip"
	"Layer 4 Border Color"			"BorderColor_ToolTip"
	"Layer 4 Border Offset"			"BorderOffset_ToolTip"
	"Layer 4 Border Softness"		"BorderSoftness_ToolTip"
	"Layer 4 Border Strength"		"BorderStrength_ToolTip"
	"Layer 4 Color"					"Color_ToolTip"
	"Layer 4 Color Tint"			"ColorTint_ToolTip"
	"Layer 4 Edge Offset"			"EdgeOffset_ToolTip"
	"Layer 4 Edge Softness"			"EdgeSoftness_ToolTip"
	"Layer 4 Edge Strength"			"EdgeStrength_ToolTip"
	"Layer 4 Edge Normal Softness"	"EdgeNormalSoftness_ToolTip"
	"Layer 4 Glossiness"			"Glossiness_Tooltip"
	"Layer 4 Glossiness Range"		"GlossinessRange_Tooltip"
	"Layer 4 Max"					"LayerMax_ToolTip"
	"Layer 4 Metalness"				"Metalness_tooltip"
	"Layer 4 Mod2x"					"Mod2x_ToolTip"
	"Layer 4 Normal"				"Normal_Tooltip"
	"Layer 4 Punch In"				"PunchIn_ToolTip"
	"Layer 4 Reflectance"			"Reflectance_Tooltip"
	"Layer 4 Reflectance Range"		"ReflectanceRange_Tooltip"
	"Layer 4 Reveal Mask"			"RevealMask_ToolTip"
	"Layer 4 Scale"					"TexCoordScale_ToolTip"

	"Layer 5 Blend Softness"		"BlendSoftness_ToolTip"
	"Layer 5 Border Color"			"BorderColor_ToolTip"
	"Layer 5 Border Offset"			"BorderOffset_ToolTip"
	"Layer 5 Border Softness"		"BorderSoftness_ToolTip"
	"Layer 5 Border Strength"		"BorderStrength_ToolTip"
	"Layer 5 Color"					"Color_ToolTip"
	"Layer 5 Color Tint"			"ColorTint_ToolTip"
	"Layer 5 Edge Offset"			"EdgeOffset_ToolTip"
	"Layer 5 Edge Softness"			"EdgeSoftness_ToolTip"
	"Layer 5 Edge Strength"			"EdgeStrength_ToolTip"
	"Layer 5 Edge Normal Softness"	"EdgeNormalSoftness_ToolTip"
	"Layer 5 Glossiness"			"Glossiness_Tooltip"
	"Layer 5 Glossiness Range"		"GlossinessRange_Tooltip"
	"Layer 5 Max"					"LayerMax_ToolTip"
	"Layer 5 Metalness"				"Metalness_tooltip"
	"Layer 5 Mod2x"					"Mod2x_ToolTip"
	"Layer 5 Normal"				"Normal_Tooltip"
	"Layer 5 Punch In"				"PunchIn_ToolTip"
	"Layer 5 Reflectance"			"Reflectance_Tooltip"
	"Layer 5 Reflectance Range"		"ReflectanceRange_Tooltip"
	"Layer 5 Reveal Mask"			"RevealMask_ToolTip"
	"Layer 5 Scale"					"TexCoordScale_ToolTip"

	"L O D Threshold"				"LODThreshold_Tooltip"
	"Max Samples"					"MaxSamples_Tooltip"
	"Min Samples"					"MinSamples_Tooltip"
	"Metalness"						"Metalness_tooltip"
	"Metalness Range"				"MetalnessRange_tooltip"
	"Normal"						"Normal_Tooltip"
	"Normal Tex Coord Scale"		"TexCoordScale_ToolTip"
	"Opacity Scale"					"OpacityScale_ToolTip"
	"Reflectance"					"Reflectance_Tooltip"
	"Reflectance Range"				"ReflectanceRange_Tooltip"
	"Self Illum Mask"				"SelfIllumMask_Tooltip"
	"Self Illum Scale"				"SelfIllumScale_Tooltip"
	"Self Illum Tint"				"SelfIllumTint_Tooltip"
	"Tex Coord Scale"				"TexCoordScale_ToolTip"
	"Tex Coord Offset"				"TexCoordOffset_ToolTip"
	"Tint Mask"						"TintMask_Tooltip"
	"Translucency"					"Translucency_ToolTip"
	"Tramsmissive Softness"			"TransmissiveSoftness_ToolTip"
	"Transmissive Color Boost"		"TransmissiveColorBoost_Tooltip"
	"Transmissive Color Tint"		"TransmissiveColorTint_Tooltip"
	"Transmissive Thickness"		"TransmissiveThickness_Tooltip"
	"Visualize L O D"				"VisualizeLOD_Tooltip"
}
