
include "meshsystem/imeshsystem.h"

native accessor g_pMeshSystem as NativeEngine.MeshSystem
{
	CSceneObject CreateSceneObject( IModel model, Transform modelToWorld, string pDescName, ESceneObjectFlags nFlags, ESceneObjectTypeFlags nObjectTypeFlags, ISceneWorld pWorld, int creationFlags );
	void ChangeModel( CSceneObject obj, IModel model );
}
