include "soundsystem/soundschema.h"

native enum vsound_format_t is Sandbox.SoundFormat;

[ResourceHandle:HSound]
native class VSound_t as NativeEngine.VSound_t
{
	vsound_format_t format();
	int BitsPerSample();
	int channels();
	int BytesPerSample();
	int m_sampleFrameSize();
	int m_rate();
	float Duration();
}
