include "steam/isteamutils.h"

native enum ETextFilteringContext as Steamworks.TextFilteringContext;

native class ISteamUtils
{
	bool InitFilterText( uint unFilterOptions );
	int FilterText( Steamworks.TextFilteringContext eContext, ulong sourceSteamID, string pchInputMessage, CastTo[char*] void* pchOutFilteredText, uint nByteSizeOutFilteredText );
}
