"Layer0"
{
	"shader"		"shaders/simple.shader_c"
	"g_vColorTint"		"[1.000000 1.000000 1.000000 0.000000]"
	"g_vTexCoordOffset"		"[0.000 0.000]"
	"g_vTexCoordScale"		"[1.000 1.000]"
	"g_vTexCoordScrollSpeed"		"[0.000 0.000]"
	"TextureColor"		"materials/debug/debugempty_color.tga"
	"legacy_import"
	{
		"UnlitGeneric"
		{
			"$basetexture"		"Debug/debugempty"
			"$model"		"1"
			"$decalscale"		"0.050000"
		}
	}
}
