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										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										morph_weights = 
										[
											{
												morph = "ChinRaiser"
												weight = 0.133
											},
											{
												morph = "LipSidewaysR"
												weight = 0.417
											},
											{
												morph = "innerbrowraiserR"
												weight = 0.511
											},
											{
												morph = "lipcornerpullerL"
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											},
											{
												morph = "lipcornerpullerR"
												weight = 0.716
											},
											{
												morph = "nosewrinklerR"
												weight = 0.149
											},
										]
									},
									{
										_class = "MorphFrame"
										name = "Expressions_Surprise_01"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										morph_weights = 
										[
											{
												morph = "innerbrowraiserL"
												weight = 0.834
											},
											{
												morph = "innerbrowraiserR"
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											},
											{
												morph = "nosewrinklerL"
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											},
											{
												morph = "nosewrinklerR"
												weight = 0.102
											},
											{
												morph = "openjawL"
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											},
											{
												morph = "openjawR"
												weight = 0.086
											},
											{
												morph = "openmouthL"
												weight = 0.181
											},
											{
												morph = "openmouthR"
												weight = 0.251
											},
											{
												morph = "outerbrowraiserL"
												weight = 0.527
											},
											{
												morph = "outerbrowraiserR"
												weight = 0.472
											},
										]
									},
									{
										_class = "MorphFrame"
										name = "Expressions_Surprise_02"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										morph_weights = 
										[
											{
												morph = "LipSidewaysL"
												weight = 0.228
											},
											{
												morph = "LipSidewaysR"
												weight = 0.141
											},
											{
												morph = "LowerLipDrepressor"
												weight = 0.031
											},
											{
												morph = "browlowererL"
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											},
											{
												morph = "browlowererR"
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											},
											{
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											},
											{
												morph = "innerbrowraiserR"
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											},
											{
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												weight = 0.22
											},
											{
												morph = "nosewrinklerR"
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											},
											{
												morph = "openmouthL"
												weight = 0.409
											},
											{
												morph = "openmouthR"
												weight = 0.401
											},
											{
												morph = "outerbrowraiserL"
												weight = 0.795
											},
											{
												morph = "outerbrowraiserR"
												weight = 0.803
											},
										]
									},
									{
										_class = "MorphFrame"
										name = "Expressions_Surprise_03"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										morph_weights = 
										[
											{
												morph = "LipSidewaysL"
												weight = 0.275
											},
											{
												morph = "LipSidewaysR"
												weight = 0.275
											},
											{
												morph = "LowerLipDrepressor"
												weight = 0.031
											},
											{
												morph = "browlowererL"
												weight = 0.236
											},
											{
												morph = "browlowererR"
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											},
											{
												morph = "innerbrowraiserL"
												weight = 1.0
											},
											{
												morph = "innerbrowraiserR"
												weight = 1.0
											},
											{
												morph = "lippuckerer"
												weight = 0.181
											},
											{
												morph = "lowerLipFunneler"
												weight = 0.055
											},
											{
												morph = "openjawL"
												weight = 0.322
											},
											{
												morph = "openjawR"
												weight = 0.322
											},
											{
												morph = "openmouthL"
												weight = 0.165
											},
											{
												morph = "openmouthR"
												weight = 0.181
											},
											{
												morph = "outerbrowraiserL"
												weight = 0.645
											},
											{
												morph = "outerbrowraiserR"
												weight = 0.622
											},
											{
												morph = "upperLipFunneler"
												weight = 0.149
											},
										]
									},
									{
										_class = "MorphFrame"
										name = "Expressions_Voice"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										morph_weights = 
										[
											{
												morph = "jawthrust"
												weight = 0.2
											},
											{
												morph = "openjawL"
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											},
											{
												morph = "openjawR"
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											},
											{
												morph = "openmouthL"
												weight = 1.0
											},
											{
												morph = "openmouthR"
												weight = 1.0
											},
										]
									},
								]
							},
							{
								_class = "Folder"
								name = "FacialFidgets"
								children = 
								[
									{
										_class = "AnimFile"
										name = "FacialFidget_01"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/face/Citizen@FacialFidget_01.dmx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "FacialFidget_02"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/face/Citizen@FacialFidget_02.dmx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "FacialFidget_03"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/face/Citizen@FacialFidget_03.dmx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "FacialFidget_04"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/face/Citizen@FacialFidget_04.dmx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
						]
					},
					{
						_class = "Folder"
						name = "Idle"
						children = 
						[
							{
								_class = "AnimFile"
								name = "IdlePose_Default"
								note = "THIS POSE IS VERY IMPORTANT AND SHOULDN\'T EVER BE MODIFIED."
								activity_name = "ACT_IDLE"
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = true
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/Citizen@IdlePose_Default.fbx"
								start_frame = -1
								end_frame = -1
								framerate = -1.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdlePose_Default_AimMatrix"
								children = 
								[
									{
										_class = "AnimSubtract"
										anim_name = "IdlePose_Default_AimMatrix_delta"
										frame = 4
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = false
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlepose_default_aimmatrix.fbx"
								start_frame = -1
								end_frame = -1
								framerate = 3.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdlePose_Default_AimMatrix_delta"
								children = 
								[
									{
										_class = "AnimSubtract"
										anim_name = "IdlePose_Default_AimMatrix_delta"
										frame = 4
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = false
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlepose_default_aimmatrix.fbx"
								start_frame = -1
								end_frame = -1
								framerate = 3.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdlePose_Default_AimMatrix_deltams"
								children = 
								[
									{
										_class = "AnimSubtractModelSpace"
										anim_name = "IdlePose_Default_AimMatrix_deltams"
										frame = 4
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = false
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlepose_default_aimmatrix.fbx"
								start_frame = -1
								end_frame = -1
								framerate = 3.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdlePose_Default_AimMatrix_Halved_delta"
								children = 
								[
									{
										_class = "AnimSubtract"
										anim_name = "IdlePose_Default_AimMatrix_Halved_delta"
										frame = 4
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = false
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlepose_default_aimmatrix_halved.fbx"
								start_frame = -1
								end_frame = -1
								framerate = 3.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdlePose_Default_AimMatrix_Halved_deltams"
								children = 
								[
									{
										_class = "AnimSubtractModelSpace"
										anim_name = "IdlePose_Default_AimMatrix_Halved_deltams"
										frame = 4
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = false
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlepose_default_aimmatrix_halved.fbx"
								start_frame = -1
								end_frame = -1
								framerate = 3.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdlePose_Default_AimMatrix_HalvedVertical_delta"
								children = 
								[
									{
										_class = "AnimSubtract"
										anim_name = "IdlePose_Default_AimMatrix_HalvedVertical_delta"
										frame = 4
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = false
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlepose_default_aimmatrix_halved.fbx"
								start_frame = -1
								end_frame = -1
								framerate = 3.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdlePose_Default_AimMatrix_HalvedVertical_deltams"
								children = 
								[
									{
										_class = "AnimSubtractModelSpace"
										anim_name = "IdlePose_Default_AimMatrix_HalvedVertical_deltams"
										frame = 4
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = false
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlepose_default_aimmatrix_halved.fbx"
								start_frame = -1
								end_frame = -1
								framerate = 3.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdleLayer_Breathe"
								children = 
								[
									{
										_class = "AnimStartLoop"
										start_loop_frame = 30
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = true
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/Citizen@IdleLayer_Breathe.fbx"
								start_frame = -1
								end_frame = -1
								framerate = -1.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdleLayer_Breathe_delta"
								children = 
								[
									{
										_class = "AnimSubtract"
										anim_name = "IdleLayer_Breathe_delta"
										frame = 0
									},
									{
										_class = "AnimStartLoop"
										start_loop_frame = 30
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = true
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/Citizen@IdleLayer_Breathe.fbx"
								start_frame = -1
								end_frame = -1
								framerate = -1.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdleLayer_Breathe_Third_delta"
								children = 
								[
									{
										_class = "AnimSubtract"
										anim_name = "IdleLayer_Breathe_Third_delta"
										frame = 0
									},
									{
										_class = "AnimStartLoop"
										start_loop_frame = 30
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = true
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlelayer_breathe_third.fbx"
								start_frame = -1
								end_frame = -1
								framerate = -1.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdleLayer_Breathe_Quarter_UpperBody_delta"
								children = 
								[
									{
										_class = "AnimSubtract"
										anim_name = "IdleLayer_Breathe_Quarter_UpperBody_delta"
										frame = 0
									},
									{
										_class = "AnimStartLoop"
										start_loop_frame = 30
									},
								]
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = true
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
								disable_compression = false
								disable_interpolation = false
								enable_scale = false
								source_filename = "models/citizen/animations/citizen@idlelayer_breathe_quarter_upperbody.fbx"
								start_frame = -1
								end_frame = -1
								framerate = -1.0
								take = 0
								reverse = false
							},
							{
								_class = "AnimFile"
								name = "IdleLayer_01"
								activity_name = ""
								activity_weight = 1
								weight_list_name = ""
								fade_in_time = 0.2
								fade_out_time = 0.2
								looping = true
								delta = false
								worldSpace = false
								hidden = false
								anim_markup_ordered = false
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										note = "Sped up in ModelDoc from 30fps"
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										note = "Sped up in ModelDoc from 30fps"
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							{
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								[
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										children = 
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											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
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									{
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										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalk_NE.fbx"
										start_frame = -1
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									{
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										name = "CrouchWalk_NW"
										children = 
										[
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												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
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										activity_name = ""
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										fade_in_time = 0.2
										fade_out_time = 0.2
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										source_filename = "models/citizen/animations/Citizen@CrouchWalk_NW.fbx"
										start_frame = -1
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										take = 0
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									{
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										name = "CrouchWalk_S"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
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										fade_in_time = 0.2
										fade_out_time = 0.2
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									{
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										name = "CrouchWalk_SE"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
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										framerate = -1.0
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									{
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										name = "CrouchWalk_SW"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
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										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
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										anim_markup_ordered = false
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										start_frame = -1
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										framerate = -1.0
										take = 0
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									{
										_class = "AnimFile"
										name = "CrouchWalk_W"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
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										anim_markup_ordered = false
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										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalk_W.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "1DBlend"
										name = "CrouchWalkLow_Default_1D"
										activity_name = "ACT_WALK_CROUCH"
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										poseParam = "move_direction"
										blendList = 
										[
											{
												name = "CrouchWalkLow_N"
												weight = 0.0
											},
											{
												name = "CrouchWalkLow_NE"
												weight = 45.0
											},
											{
												name = "CrouchWalkLow_E"
												weight = 90.0
											},
											{
												name = "CrouchWalkLow_SE"
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											},
											{
												name = "CrouchWalkLow_S"
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											},
											{
												name = "CrouchWalkLow_SW"
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											},
											{
												name = "CrouchWalkLow_W"
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											},
											{
												name = "CrouchWalkLow_NW"
												weight = 315.0
											},
											{
												name = "CrouchWalkLow_N"
												weight = 360.0
											},
										]
									},
									{
										_class = "2DBlend"
										name = "CrouchWalkLow_Default_2D"
										activity_name = "ACT_WALK_CROUCH"
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										row_pose_param_name = "move_x"
										col_pose_param_name = "move_y"
										row_weight_list = [ -1.0, 0.0, 1.0 ]
										col_weight_list = [ -1.0, 0.0, 1.0 ]
										blend_anim_list = 
										[
											[ 
												"CrouchWalkLow_SW",
												"CrouchWalkLow_S",
												"CrouchWalkLow_SE",
											],
											[ 
												"CrouchWalkLow_W",
												"CrouchIdlePose_Low",
												"CrouchWalkLow_E",
											],
											[ 
												"CrouchWalkLow_NW",
												"CrouchWalkLow_N",
												"CrouchWalkLow_NE",
											],
										]
									},
									{
										_class = "AnimFile"
										name = "CrouchWalkLow_E"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalkLow_E.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "CrouchWalkLow_N"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalkLow_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "CrouchWalkLow_NE"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalkLow_NE.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "CrouchWalkLow_S"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalkLow_S.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "CrouchWalkLow_SE"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalkLow_SE.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "CrouchWalkLow_SW"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalkLow_SW.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "CrouchWalkLow_W"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalkLow_W.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "CrouchWalkLow_NW"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_crouchwalk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@CrouchWalkLow_NW.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "Ledge"
								children = 
								[
									{
										_class = "AnimFile"
										name = "LedgeGrab_Idle"
										note = "The height of the ledge is 150 centimeters (59.05 inches)"
										children = 
										[
											{
												_class = "AnimAlign"
												align_tx = true
												align_ty = true
												align_tz = false
												align_rx = false
												align_ry = false
												align_rz = false
												align_frame_type = "FirstFrame"
												frame = 0
												align_to_anim = "IdlePose_Default"
												align_to_frame_type = "FirstFrame"
												align_to_frame = 0
												bone = "root_IK"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LedgeGrab_Idle.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
										anim_hold_list = 
										[
											{
												frame = 0
												frame_count = 30
											},
										]
									},
									{
										_class = "AnimFile"
										name = "LedgeGrab_Idle_AimMatrix"
										note = "The height of the ledge is 150 centimeters (59.05 inches)"
										children = 
										[
											{
												_class = "AnimAlign"
												align_tx = true
												align_ty = true
												align_tz = false
												align_rx = false
												align_ry = false
												align_rz = false
												align_frame_type = "Number"
												frame = 4
												align_to_anim = "IdlePose_Default"
												align_to_frame_type = "FirstFrame"
												align_to_frame = 0
												bone = "root_IK"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/citizen@ledgegrab_idle_aimmatrix.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LedgeGrab_Shimmy_R"
										note = "The height of the ledge is 150 centimeters (59.05 inches)"
										children = 
										[
											{
												_class = "AnimAlign"
												align_tx = true
												align_ty = true
												align_tz = false
												align_rx = false
												align_ry = false
												align_rz = false
												align_frame_type = "FirstFrame"
												frame = 0
												align_to_anim = "IdlePose_Default"
												align_to_frame_type = "FirstFrame"
												align_to_frame = 0
												bone = "root_IK"
											},
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 3
												frames_from_end = 3
											},
											{
												_class = "ExtractMotion"
												extract_tx = false
												extract_ty = true
												extract_tz = false
												extract_rz = false
												linear = true
												quadratic = false
												root_bone_name = "root_IK"
												motion_type = "Single"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LedgeGrab_Shimmy_R.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LedgeGrab_Shimmy_L"
										note = "The height of the ledge is 150 centimeters (59.05 inches)"
										children = 
										[
											{
												_class = "AnimAlign"
												align_tx = true
												align_ty = true
												align_tz = false
												align_rx = false
												align_ry = false
												align_rz = false
												align_frame_type = "FirstFrame"
												frame = 0
												align_to_anim = "IdlePose_Default"
												align_to_frame_type = "FirstFrame"
												align_to_frame = 0
												bone = "root_IK"
											},
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 3
												frames_from_end = 3
											},
											{
												_class = "ExtractMotion"
												extract_tx = false
												extract_ty = true
												extract_tz = false
												extract_rz = false
												linear = true
												quadratic = false
												root_bone_name = "root_IK"
												motion_type = "Single"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LedgeGrab_Shimmy_L.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LedgeGrab_PullUp_01"
										note = "The height of the ledge is 150 centimeters (59.05 inches).\nFrames 0-15: the root animates up by 150 centimeters."
										children = 
										[
											{
												_class = "AnimAlign"
												align_tx = true
												align_ty = true
												align_tz = false
												align_rx = false
												align_ry = false
												align_rz = false
												align_frame_type = "FirstFrame"
												frame = 0
												align_to_anim = "IdlePose_Default"
												align_to_frame_type = "FirstFrame"
												align_to_frame = 0
												bone = "root_IK"
											},
											{
												_class = "ExtractMotion"
												extract_tx = true
												extract_ty = true
												extract_tz = true
												extract_rz = false
												linear = true
												quadratic = false
												root_bone_name = "root_IK"
												motion_type = "Uniform"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/citizen@ledgegrab_pullup_01.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "LocomotionLean"
								children = 
								[
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_C"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = -1
										end_frame = 0
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_N_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "LocomotionLean_PelvisPos_C"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = 1
										end_frame = 1
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_NE_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "LocomotionLean_PelvisPos_C"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = 2
										end_frame = 2
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_E_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "LocomotionLean_PelvisPos_C"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = 3
										end_frame = 3
										framerate = 303.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_SE_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "LocomotionLean_PelvisPos_C"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = 4
										end_frame = 4
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_S_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "LocomotionLean_PelvisPos_C"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = 5
										end_frame = 5
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_SW_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "LocomotionLean_PelvisPos_C"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = 6
										end_frame = 6
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_W_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "LocomotionLean_PelvisPos_C"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = 7
										end_frame = 7
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_PelvisPos_NW_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "LocomotionLean_PelvisPos_C"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_PelvisPos_9way.fbx"
										start_frame = 8
										end_frame = 8
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_UpperBody_N_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "IdlePose_Default"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_UpperBody_NS.fbx"
										start_frame = -1
										end_frame = 0
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_UpperBody_E_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "IdlePose_Default"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_UpperBody_EW.fbx"
										start_frame = -1
										end_frame = 0
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_UpperBody_S_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "IdlePose_Default"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_UpperBody_NS.fbx"
										start_frame = 1
										end_frame = 1
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_UpperBody_W_deltams"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "IdlePose_Default"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = true
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_UpperBody_EW.fbx"
										start_frame = 1
										end_frame = 1
										framerate = 3.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "LocomotionLean_TurnPoses_deltams"
										note = "(from FBX) frame 0 is idlepose_default, frame 1 is left, frame 2 is right"
										children = 
										[
											{
												_class = "AnimSubtractModelSpace"
												anim_name = "IdlePose_Default"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@LocomotionLean_TurnPoses.fbx"
										start_frame = 1
										end_frame = -1
										framerate = 3.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "Noclip"
								children = 
								[
									{
										_class = "1DBlend"
										name = "Noclip_1D"
										activity_name = "ACT_WALK"
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										poseParam = "move_direction"
										blendList = 
										[
											{
												name = "Noclip_N"
												weight = 0.0
											},
											{
												name = "Noclip_NE"
												weight = 45.0
											},
											{
												name = "Noclip_E"
												weight = 90.0
											},
											{
												name = "Noclip_SE"
												weight = 135.0
											},
											{
												name = "Noclip_S"
												weight = 180.0
											},
											{
												name = "Noclip_SW"
												weight = 225.0
											},
											{
												name = "Noclip_W"
												weight = 270.0
											},
											{
												name = "Noclip_NW"
												weight = 315.0
											},
											{
												name = "Noclip_N"
												weight = 360.0
											},
										]
									},
									{
										_class = "AnimFile"
										name = "Noclip_Start"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.05
										fade_out_time = 0.3
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_Start.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 25.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_Start_delta"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "Noclip_Start"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.05
										fade_out_time = 0.3
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_Start.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 25.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_Idle"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_Idle.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_E"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_E.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_N"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_NE"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_NE.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_NW"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_NW.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_S"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_S.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_SE"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_SE.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_SW"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_SW.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Noclip_W"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Noclip_W.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "Roll"
								children = 
								[
									{
										_class = "AnimFile"
										name = "Roll_N"
										note = "Animated at 30fps, scaled up to 36 here so it has an easy baseline velocity of 100 units/second"
										children = 
										[
											{
												_class = "ExtractMotion"
												extract_tx = true
												extract_ty = true
												extract_tz = false
												extract_rz = false
												linear = true
												quadratic = false
												root_bone_name = "root_IK"
												motion_type = "Single"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Roll_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Roll_Exit_Grounded"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Roll_Exit_Grounded.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Roll_Exit_Airborne"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Roll_Exit_Airborne.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "Run"
								children = 
								[
									{
										_class = "1DBlend"
										name = "Run_Default_1D"
										activity_name = "ACT_RUN"
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										poseParam = "move_direction"
										blendList = 
										[
											{
												name = "Run_N"
												weight = 0.0
											},
											{
												name = "Run_NE"
												weight = 45.0
											},
											{
												name = "Run_E"
												weight = 90.0
											},
											{
												name = "Run_SE"
												weight = 135.0
											},
											{
												name = "Run_S"
												weight = 180.0
											},
											{
												name = "Run_SW"
												weight = 225.0
											},
											{
												name = "Run_W"
												weight = 270.0
											},
											{
												name = "Run_NW"
												weight = 315.0
											},
											{
												name = "Run_N"
												weight = 360.0
											},
										]
									},
									{
										_class = "2DBlend"
										name = "Run_Default_2D"
										activity_name = "ACT_RUN"
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										row_pose_param_name = "move_x"
										col_pose_param_name = "move_y"
										row_weight_list = [ -1.0, 0.0, 1.0 ]
										col_weight_list = [ -1.0, 0.0, 1.0 ]
										blend_anim_list = 
										[
											[ 
												"Run_SW",
												"Run_S",
												"Run_SE",
											],
											[ 
												"Run_W",
												"IdlePose_Default",
												"Run_E",
											],
											[ 
												"Run_NW",
												"Run_N",
												"Run_NE",
											],
										]
									},
									{
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										note = "Actually 1.66x"
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										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Skid_W.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "SkidCrouch_N"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@SkidCrouch_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "SkidCrouch_Half_N"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@SkidCrouch_Half_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "SkidNoise_Slow_delta"
										note = "Additive noise when skidding. Needs to be exported with feet IK targets but without the legs themselves so that the swivel/knee rotation doesn\'t double up\n"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "IdlePose_Default"
												frame = 0
											},
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 5
												frames_from_end = 5
											},
										]
										disabled = true
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@SkidNoise.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 20.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "SkidNoise_Med_delta"
										note = "Additive noise when skidding. Needs to be exported with feet IK targets but without the legs themselves so that the swivel/knee rotation doesn\'t double up\n"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "IdlePose_Default"
												frame = 0
											},
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 5
												frames_from_end = 5
											},
										]
										disabled = true
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@SkidNoise.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "SkidNoise_Fast_delta"
										note = "Additive noise when skidding. Needs to be exported with feet IK targets but without the legs themselves so that the swivel/knee rotation doesn\'t double up\n"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "IdlePose_Default"
												frame = 0
											},
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 5
												frames_from_end = 5
											},
										]
										disabled = true
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@SkidNoise.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 50.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "SkidNoise_delta"
										note = "Additive noise when skidding. Needs to be exported with feet IK targets but without the legs themselves so that the swivel/knee rotation doesn\'t double up\n"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "IdlePose_Default"
												frame = 0
											},
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 5
												frames_from_end = 5
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@SkidNoise.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "Slide"
								note = "LF = left foot (forward)"
								children = 
								[
									{
										_class = "AnimFile"
										name = "Slide_Slower_LF_N"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_N_LF.fbx"
										start_frame = 1
										end_frame = 1
										framerate = -1.0
										take = 0
										reverse = false
										anim_hold_list = 
										[
											{
												frame = 1
												frame_count = 30
											},
										]
									},
									{
										_class = "AnimFile"
										name = "Slide_Neutral_LF_N"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_N_LF.fbx"
										start_frame = -1
										end_frame = 0
										framerate = -1.0
										take = 0
										reverse = false
										anim_hold_list = 
										[
											{
												frame = 0
												frame_count = 30
											},
										]
									},
									{
										_class = "AnimFile"
										name = "Slide_Faster_LF_N"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_N_LF.fbx"
										start_frame = 2
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
										anim_hold_list = 
										[
											{
												frame = 2
												frame_count = 30
											},
										]
									},
									{
										_class = "AnimFile"
										name = "Slide_Airborne_Flail_Down"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_Airborne_Flail_Down.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Slide_Airborne_Flail_Neutral"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_Airborne_Flail_Neutral.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Slide_Airborne_Flail_Up"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_Airborne_Flail_Up.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Slide_Land"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_Land.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Slide_Noise_delta"
										children = 
										[
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 10
												frames_from_end = 10
											},
											{
												_class = "AnimSubtract"
												anim_name = "Slide_Neutral_LF_N"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_Noise.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Slide_Input_LF_delta"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "Slide_Input_LF_delta"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_Input_LF.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Slide_Enter"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Slide_Enter.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "Sprint"
								children = 
								[
									{
										_class = "AnimFile"
										name = "Sprint_N"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_run.vmdl_prefab"
											},
											{
												_class = "AnimOffset"
												note = "Move the character back a bit after motion extraction so the \'pivot point\' of the animation is a bit more respectful of the center-of-mass, as animated. Makes turning while sprinting and general blending somewhat better."
												translation = [ -5.0, 0.0, 0.0 ]
												rotation_xyz = [ 0.0, 0.0, 0.0 ]
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = true
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Sprint_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 41.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Sprint_NE"
										children = 
										[
											{
												_class = "AnimOffset"
												translation = [ 0.0, 0.0, 0.0 ]
												rotation_xyz = [ 0.0, 0.0, -35.0 ]
											},
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_run.vmdl_prefab"
											},
											{
												_class = "AnimOffset"
												note = "Move the character back a bit after motion extraction so the \'pivot point\' of the animation is a bit more respectful of the center-of-mass, as animated. Makes turning while sprinting and general blending somewhat better."
												translation = [ -3.0, 0.0, 0.0 ]
												rotation_xyz = [ 0.0, 0.0, 0.0 ]
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = true
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Sprint_NE.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 41.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Sprint_NW"
										children = 
										[
											{
												_class = "AnimOffset"
												translation = [ 0.0, 0.0, 0.0 ]
												rotation_xyz = [ 0.0, 0.0, 35.0 ]
											},
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_run.vmdl_prefab"
											},
											{
												_class = "AnimOffset"
												note = "Move the character back a bit after motion extraction so the \'pivot point\' of the animation is a bit more respectful of the center-of-mass, as animated. Makes turning while sprinting and general blending somewhat better."
												translation = [ -3.0, 0.0, 0.0 ]
												rotation_xyz = [ 0.0, 0.0, 0.0 ]
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = true
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Sprint_NW.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 41.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "Swim"
								children = 
								[
									{
										_class = "AnimFile"
										name = "Swim_N"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Swim_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Swim_S"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Swim_S.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Swim_Idle"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Swim_Idle.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Swim_Up"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Swim_Up.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Swim_Down"
										children = 
										[
											{
												_class = "AnimOffset"
												translation = [ -30.0, 0.0, 15.0 ]
												rotation_xyz = [ 0.0, 45.0, 0.0 ]
											},
										]
										disabled = true
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Swim_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Swim_Vertical_delta"
										note = "Up/Down delta poses for blending"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "Swim_Vertical_delta"
												frame = 0
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@Swim_VerticalDelta.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "Walk"
								children = 
								[
									{
										_class = "1DBlend"
										name = "Walk_Default_1D"
										activity_name = "ACT_WALK"
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										poseParam = "move_direction"
										blendList = 
										[
											{
												name = "Walk_N"
												weight = 0.0
											},
											{
												name = "Walk_NE"
												weight = 45.0
											},
											{
												name = "Walk_E"
												weight = 90.0
											},
											{
												name = "Walk_SE"
												weight = 135.0
											},
											{
												name = "Walk_S"
												weight = 180.0
											},
											{
												name = "Walk_SW"
												weight = 225.0
											},
											{
												name = "Walk_W"
												weight = 270.0
											},
											{
												name = "Walk_NW"
												weight = 315.0
											},
											{
												name = "Walk_N"
												weight = 360.0
											},
										]
									},
									{
										_class = "2DBlend"
										name = "Walk_Default_2D"
										activity_name = "ACT_WALK"
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										row_pose_param_name = "move_x"
										col_pose_param_name = "move_y"
										row_weight_list = [ -1.0, 0.0, 1.0 ]
										col_weight_list = [ -1.0, 0.0, 1.0 ]
										blend_anim_list = 
										[
											[ 
												"Walk_SW",
												"Walk_S",
												"Walk_SE",
											],
											[ 
												"Walk_W",
												"IdlePose_Default",
												"Walk_E",
											],
											[ 
												"Walk_NW",
												"Walk_N",
												"Walk_NE",
											],
										]
									},
									{
										_class = "AnimFile"
										name = "WalkFast_N"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@WalkFast_N.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "WalkFast_NE"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@WalkFast_NE.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "WalkFast_NW"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@WalkFast_NW.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "WalkFast_W"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@WalkFast_W.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "WalkFast_E"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@WalkFast_E.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "WalkFast_S"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@WalkFast_S.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "WalkFast_SE"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@WalkFast_SE.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "WalkFast_SW"
										children = 
										[
											{
												_class = "Prefab"
												target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/Citizen@WalkFast_SW.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 36.0
										take = 0
										reverse = false
									},
									{
										_class = "Folder"
										name = "Walk_2X"
										note = "Called \'2X\' but the speed/framerate is adjusted to match 150 u/s, so it\'s not going to be exactly 2X to get there :)"
										children = 
										[
											{
												_class = "AnimFile"
												name = "Walk2X_N"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@WalkFast_N.fbx"
												start_frame = -1
												end_frame = -1
												framerate = 73.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk2X_NE"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@WalkFast_NE.fbx"
												start_frame = -1
												end_frame = -1
												framerate = 76.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk2X_E"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@WalkFast_E.fbx"
												start_frame = -1
												end_frame = -1
												framerate = 76.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk2X_SE"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@WalkFast_SE.fbx"
												start_frame = -1
												end_frame = -1
												framerate = 76.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk2X_S"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@WalkFast_S.fbx"
												start_frame = -1
												end_frame = -1
												framerate = 69.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk2X_SW"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@WalkFast_SW.fbx"
												start_frame = -1
												end_frame = -1
												framerate = 76.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk2X_W"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@WalkFast_W.fbx"
												start_frame = -1
												end_frame = -1
												framerate = 76.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk2X_NW"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@WalkFast_NW.fbx"
												start_frame = -1
												end_frame = -1
												framerate = 76.0
												take = 0
												reverse = false
											},
										]
									},
									{
										_class = "Folder"
										name = "WalkOld"
										note = "These are old, slower walks which aren\'t in use in the default animgraph anymore.\n"
										children = 
										[
											{
												_class = "AnimFile"
												name = "Walk_N"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@Walk_N.fbx"
												start_frame = -1
												end_frame = -1
												framerate = -1.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk_NE"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@Walk_NE.fbx"
												start_frame = -1
												end_frame = -1
												framerate = -1.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk_E"
												children = 
												[
													{
														_class = "Prefab"
														target_file = "models/citizen/prefabs/citizen_ani_process_walk.vmdl_prefab"
													},
												]
												activity_name = ""
												activity_weight = 1
												weight_list_name = ""
												fade_in_time = 0.2
												fade_out_time = 0.2
												looping = true
												delta = false
												worldSpace = false
												hidden = false
												anim_markup_ordered = false
												disable_compression = false
												disable_interpolation = false
												enable_scale = false
												source_filename = "models/citizen/animations/Citizen@Walk_E.fbx"
												start_frame = -1
												end_frame = -1
												framerate = -1.0
												take = 0
												reverse = false
											},
											{
												_class = "AnimFile"
												name = "Walk_SE"
												children = 
												[
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_RH_Hand_Basic.fbx"
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_RH_Throw_Normal.fbx"
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											{
												_class = "AnimFile"
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												[
													{
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												]
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_RH_Throw_Normal.fbx"
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											{
												_class = "AnimFile"
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_RH_Throw_Strong.fbx"
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											{
												_class = "AnimFile"
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_RH_Throw_Strong.fbx"
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									{
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												[
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												]
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												_class = "AnimFile"
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													{
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												]
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											{
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_LH_Throw_Normal.fbx"
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											{
												_class = "AnimFile"
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												[
													{
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													},
												]
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_LH_Throw_Normal.fbx"
												start_frame = -1
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												take = 0
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											{
												_class = "AnimFile"
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_LH_Throw_Strong.fbx"
												start_frame = -1
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											{
												_class = "AnimFile"
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												[
													{
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												]
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												source_filename = "models/citizen/animations/weapons/Citizen@HoldItem_LH_Throw_Strong.fbx"
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											{
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										]
									},
									{
										_class = "AnimFile"
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										fade_out_time = 0.2
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										enable_scale = false
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										start_frame = -1
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										framerate = 5.0
										take = 0
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									},
								]
							},
							{
								_class = "Folder"
								name = "05_Melee_Punching"
								children = 
								[
									{
										_class = "AnimFile"
										name = "Melee_Punch_AimMatrix_Standing_01_delta"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "Melee_Punch_AimMatrix_Standing_01_delta"
												frame = 4
											},
										]
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										fade_in_time = 0.2
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										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Melee_Punch_Pose_Standing_01"
										note = "Punch animations were keyframed additively against this pose, will be used to compute delta on-the-fly in animgraph"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
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										start_frame = -1
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										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Melee_Punch_Pose_Standing_Block_01"
										note = "Punch animations were keyframed additively against this pose, will be used to compute delta on-the-fly in animgraph"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
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										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Melee_Punch_Pose_Standing_Block_01.fbx"
										start_frame = -1
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										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Melee_Punch_Idle_Standing_01"
										note = "This animation is extracted from a 8 second motion capture take that was cleaned up in the SFM and exported from there. Here in ModelDoc, it\'s trimmed down to a specific frame range, and AnimSmoothLoop then cleans up the looping point."
										children = 
										[
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 10
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										fade_in_time = 0.2
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										source_filename = "models/citizen/animations/weapons/Citizen@Melee_Punch_Idle_Standing.dmx"
										start_frame = -1
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										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Melee_Punch_Idle_Standing_02"
										note = "This animation is extracted from a 8 second motion capture take that was cleaned up in the SFM and exported from there. Here in ModelDoc, it\'s trimmed down to a specific frame range, and AnimSmoothLoop then cleans up the looping point."
										children = 
										[
											{
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										]
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										fade_in_time = 0.2
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										start_frame = 143
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										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Melee_Punch_Idle_Standing_03"
										note = "This animation is extracted from a 8 second motion capture take that was cleaned up in the SFM and exported from there. Here in ModelDoc, it\'s trimmed down to a specific frame range, and AnimSmoothLoop then cleans up the looping point."
										children = 
										[
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 7
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											},
										]
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										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
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										enable_scale = false
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										start_frame = 178
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										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Melee_Punch_Idle_Rare"
										note = "This animation is extracted from a 8 second motion capture take that was cleaned up in the SFM and exported from there. Here in ModelDoc, it\'s trimmed down to a specific frame range."
										children = 
										[
											{
												_class = "AnimSmoothLoop"
												disabled = true
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											},
										]
										activity_name = ""
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										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
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										source_filename = "models/citizen/animations/weapons/Citizen@Melee_Punch_Idle_Standing.dmx"
										start_frame = 98
										end_frame = 133
										framerate = 35.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Melee_Punch_Idle_Crouching_01"
										note = "This animation is extracted from a 8 second motion capture take that was cleaned up in the SFM and exported from there. Here in ModelDoc, it\'s trimmed down to a specific frame range, and AnimSmoothLoop then cleans up the looping point."
										children = 
										[
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 10
												frames_from_end = 10
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Melee_Punch_Idle_Crouching.dmx"
										start_frame = -1
										end_frame = 86
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Melee_Punch_Idle_Crouching_02"
										note = "This animation is extracted from a 8 second motion capture take that was cleaned up in the SFM and exported from there. Here in ModelDoc, it\'s trimmed down to a specific frame range, and AnimSmoothLoop then cleans up the looping point."
										children = 
										[
											{
												_class = "AnimSmoothLoop"
												frames_from_start = 12
												frames_from_end = 12
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = true
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Melee_Punch_Idle_Crouching.dmx"
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									{
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										note = "This animation is extracted from a 8 second motion capture take that was cleaned up in the SFM and exported from there. Here in ModelDoc, it\'s trimmed down to a specific frame range, and AnimSmoothLoop then cleans up the looping point."
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							{
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										source_filename = "models/citizen/animations/weapons/Citizen@Physgun_2H_AimMatrix_Standing_01.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 2.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Physgun_2H_Pose_Standing_01"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Physgun_2H_AimMatrix_Standing_01.fbx"
										start_frame = 4
										end_frame = 4
										framerate = 2.0
										take = 0
										reverse = false
										anim_hold_list = 
										[
											{
												frame = 4
												frame_count = 30
											},
										]
									},
									{
										_class = "AnimFile"
										name = "Physgun_2H_AimMatrix_Crouching_01"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Physgun_2H_AimMatrix_Crouching_01.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 2.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Physgun_2H_AimMatrix_Crouching_01_delta"
										children = 
										[
											{
												_class = "AnimSubtract"
												anim_name = "Physgun_2H_AimMatrix_Crouching_01_delta"
												frame = 4
											},
										]
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Physgun_2H_AimMatrix_Crouching_01.fbx"
										start_frame = -1
										end_frame = -1
										framerate = 2.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Physgun_2H_Pose_Crouching_01"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Physgun_2H_AimMatrix_Crouching_01.fbx"
										start_frame = 4
										end_frame = 4
										framerate = 2.0
										take = 0
										reverse = false
										anim_hold_list = 
										[
											{
												frame = 4
												frame_count = 30
											},
										]
									},
								]
							},
							{
								_class = "Folder"
								name = "99_Others"
								children = 
								[
									{
										_class = "AnimFile"
										name = "Sniper_2H_Attack_01"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Sniper_2H_Attack_01.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "Sniper_2H_Pose_Standing_01"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/Citizen@Sniper_2H_Pose_Standing_01.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
							},
							{
								_class = "Folder"
								name = "HoldAdjustmentLayer"
								children = 
								[
									{
										_class = "AnimFile"
										name = "HoldAdjLayer_Center"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/adjustment_layer/Citizen@HoldAdjLayer_Center.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "HoldAdjLayer_Backwards_30"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/adjustment_layer/Citizen@HoldAdjLayer_Backwards_30.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "HoldAdjLayer_Forwards_30"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/adjustment_layer/Citizen@HoldAdjLayer_Forwards_30.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "HoldAdjLayer_Down_30"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/adjustment_layer/Citizen@HoldAdjLayer_Down_30.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
									{
										_class = "AnimFile"
										name = "HoldAdjLayer_Up_30"
										activity_name = ""
										activity_weight = 1
										weight_list_name = ""
										fade_in_time = 0.2
										fade_out_time = 0.2
										looping = false
										delta = false
										worldSpace = false
										hidden = false
										anim_markup_ordered = false
										disable_compression = false
										disable_interpolation = false
										enable_scale = false
										source_filename = "models/citizen/animations/weapons/adjustment_layer/Citizen@HoldAdjLayer_Up_30.fbx"
										start_frame = -1
										end_frame = -1
										framerate = -1.0
										take = 0
										reverse = false
									},
								]
								disabled = true
							},
						]
					},
					{
						_class = "AnimBindPose"
						name = "bindPose_internal"
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						disable_interpolation = false
						enable_scale = false
						frame_count = 1
						frame_rate = 30
					},
					{
						_class = "AnimFile"
						name = "bindPose"
						note = "There\'s a little bit of inaccuracy in the bone orientations unless compression is disabled. This is probably fine insofar as it should match up whatever inaccuracy is introduced in all other animations. bindPose_internal is, however, perfect."
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						disable_interpolation = false
						enable_scale = false
						source_filename = "models/citizen/citizen.fbx"
						start_frame = -1
						end_frame = 30
						framerate = -1.0
						take = 0
						reverse = false
					},
					{
						_class = "AnimFile"
						name = "bindPose_delta"
						children = 
						[
							{
								_class = "AnimSubtract"
								anim_name = "bindPose_delta"
								frame = 0
							},
						]
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = true
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = true
						disable_interpolation = false
						enable_scale = false
						source_filename = "models/citizen/citizen.fbx"
						start_frame = -1
						end_frame = 30
						framerate = -1.0
						take = 0
						reverse = false
					},
				]
				default_root_bone_name = ""
			},
		]
		model_archetype = ""
		primary_associated_entity = ""
		anim_graph_name = ""
		base_model_name = ""
	}
}