"Layer0"
{
	"shader"		"shaders/tools_sprite.shader_c"
	"F_ALPHA_TEST"		"2"
	"F_PER_POINT_SIZE"		"1"
	"F_TEXTURED"		"1"
	"F_TRANSLUCENT"		"1"
	"g_flAlphaTestReference"		"0.010000"
	"g_flUniformPointSize"		"3.000000"
	"TextureColor"		"materials/tools/handle_square_ring_color.tga"
	"Attributes"
	{
		"tools.toolsmaterial"		"1"
	}
}
