"Layer0"
{
	"shader"		"shaders/tools_wireframe.shader_c"
	"F_NO_CULLING"		"1"
	"F_UNLIT"		"1"
	"g_DepthBiasAmount"		"0.005000"
	"g_LineThickness"		"1.000000"
	"g_OverrideColorFactor"		"0.000000"
	"g_vOverrideColor"		"[0.000000 0.000000 0.000000 0.000000]"
	"Attributes"
	{
		"tools.toolsmaterial"		"1"
	}
}
