"Layer0"
{
	"shader"		"shaders/generic.shader_c"
	"F_ALPHA_TEST"		"1"
	"g_vColorTint"		"[1.000000 1.000000 1.000000 0.000000]"
	"g_vTexCoordOffset"		"[0.000 0.000]"
	"g_vTexCoordScale"		"[1.000 1.000]"
	"TextureColor"		"[1.000000 1.000000 1.000000 0.000000]"
	"g_vNormalTexCoordScale"		"[1.000 1.000]"
	"TextureNormal"		"materials/default/default_normal.tga"
	"g_flAlphaTestReference"		"0.500000"
	"TextureTranslucency"		"models/vr/autochap_hand.psd"
}
