From 1c1f2d60c04e5b2e87f87ce7e8ebf39dbcd80aea Mon Sep 17 00:00:00 2001 From: Josh Mobley <8387317+deadmonstor@users.noreply.github.com> Date: Thu, 9 Jul 2026 19:55:53 +0100 Subject: [PATCH] Allow gib spwaning by non hosts if they own the prop --- engine/Sandbox.Engine/Scene/Components/Game/Prop.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/Sandbox.Engine/Scene/Components/Game/Prop.cs b/engine/Sandbox.Engine/Scene/Components/Game/Prop.cs index d4429db0..393010a2 100644 --- a/engine/Sandbox.Engine/Scene/Components/Game/Prop.cs +++ b/engine/Sandbox.Engine/Scene/Components/Game/Prop.cs @@ -528,7 +528,7 @@ public class Prop : Component, Component.ExecuteInEditor, Component.IDamageable if ( Model is null ) return gibs; - var spawnServerGibs = !Network.IsProxy; + var spawnServerGibs = Networking.IsHost; var spawnClientGibs = !Application.IsDedicatedServer; var breaklist = Model.GetData(); @@ -582,7 +582,7 @@ public class Prop : Component, Component.ExecuteInEditor, Component.IDamageable { gib.Tags.Add( "debris", "clientside" ); // no physics interactions } - else if ( !IsProxy ) + else if ( Networking.IsHost ) { // Spawn on the network gib.NetworkSpawn( true, null );