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More Networking Optimizations
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@@ -208,6 +208,7 @@ public abstract partial class GameObjectSystem : IDeltaSnapshot
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var system = SceneNetworkSystem.Instance;
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if ( system is null ) return null;
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LocalSnapshotState.Begin();
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LocalSnapshotState.SnapshotId = system.DeltaSnapshots.CreateSnapshotId( Id );
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LocalSnapshotState.ObjectId = Id;
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