From cd82c815faedd8dbd6540dacf451363173894dbc Mon Sep 17 00:00:00 2001 From: Sol Williams <7689429+solwllms@users.noreply.github.com> Date: Wed, 3 Dec 2025 14:52:41 +0000 Subject: [PATCH] Fix engine transient search path prio too high in editor, skip in menu project (#3533) --- engine/Sandbox.Tools/StartupLoadProject.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/engine/Sandbox.Tools/StartupLoadProject.cs b/engine/Sandbox.Tools/StartupLoadProject.cs index f3e2fd89..55f6a28d 100644 --- a/engine/Sandbox.Tools/StartupLoadProject.cs +++ b/engine/Sandbox.Tools/StartupLoadProject.cs @@ -250,10 +250,13 @@ static class StartupLoadProject // // The engine ships a bunch of transient files, like image generations from the addon base, and - // cloud assets that the menu scene use. We mount them last. + // cloud assets that the menu scene uses. Mount them last, but no need in the menu project. // - var engineTransient = EngineFileSystem.Root.GetFullPath( "addons/menu/transients" ); - NativeEngine.FullFileSystem.AddCloudPath( "mod_engtrans", engineTransient ); + if ( project.Config.Ident != "menu" ) + { + var engineTransient = EngineFileSystem.Root.GetFullPath( "addons/menu/transients" ); + NativeEngine.FullFileSystem.AddCloudPath( "mod_engtrans", engineTransient ); + } Editor.FileSystem.RebuildContentPath();