#include "fgdlib/gamedata.h" // // GameData is all the data loaded from FGD files. // native enum GDClassType_t as Editor.GameDataClassType; native class CGameData as Native.CGameData { // // Classes // void AddClass( CGameDataClass gdClass, string helpContext ); void RemoveClass( int index ); int GetClassCount() const; CGameDataClass GetClass( int nIndex ); CGameDataClass ClassForName( string className, out int index ); // // Vars are allocated in GameData as its shared in multiple classes // CGameDataVariable AllocateVar(); void FreeVar( CGameDataVariable var ); } managed static class Editor.GameData { void Initialize( Native.CGameData gameData ); }