s&box logo [Website] | [Getting Started] | [Forums] | [Documentation] | [Contributing]
[Website]: https://sbox.game/ [Getting Started]: https://sbox.game/dev/doc/about/getting-started/first-steps/ [Forums]: https://sbox.game/f/ [Documentation]: https://sbox.game/dev/doc/ [Contributing]: CONTRIBUTING.md # s&box s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. ![s&box editor](https://files.facepunch.com/matt/1b2211b1/sbox-dev_FoZ5NNZQTi.jpg) If your goal is to create games using s&box, please start with the [getting started guide](https://sbox.game/dev/doc/about/getting-started/first-steps/). This repository is for building the engine from source for those who want to contribute to the development of the engine. ## Getting the Engine ### Steam You can download and install the s&box editor directly from [Steam](https://sbox.game/give-me-that). ### Compiling from Source If you want to build from source, this repository includes all the necessary files to compile the engine yourself. #### Prerequisites * [Git](https://git-scm.com/install/windows) * [Visual Studio 2026](https://visualstudio.microsoft.com/) * [.NET 10 SDK](https://dotnet.microsoft.com/en-us/download) #### Building ```bash # Clone the repo git clone https://github.com/Facepunch/sbox-public.git ``` Once you've cloned the repo simply run `Bootstrap.bat` which will download dependencies and build the engine. The game and editor can be run from the binaries in the game folder. ## Contributing If you would like to contribute to the engine, please see the [contributing guide](CONTRIBUTING.md). If you want to report bugs or request new features, see [sbox-issues](https://github.com/Facepunch/sbox-issues/). ## Documentation Full documentation, tutorials, and API references are available at [sbox.game/dev/](https://sbox.game/dev/). ## License The s&box engine source code is licensed under the [MIT License](LICENSE.md). Certain native binaries in `game/bin` are not covered by the MIT license. These binaries are distributed under the s&box EULA. You must agree to the terms of the EULA to use them. This project includes third-party components that are separately licensed. Those components are not covered by the MIT license above and remain subject to their original licenses as indicated in `game/thirdpartylegalnotices`.