#include "fgdlib/inputoutput.h" native enum InputOutputType_t is Editor.InputOutputType; // All this class does is hold a buncha strings native class CClassInputOutputBase as Native.CClassInputOutputBase { void DeleteThis(); [delete] string GetName(); string GetDescription(); InputOutputType_t GetType(); string GetTypeText(); void SetName( string name ); void SetDescription( string description ); void SetType( InputOutputType_t type ); inline bool IsInput() { return self->GetPlugType() == PLUG_TYPE_INPUT; } inline bool IsOutput() { return self->GetPlugType() == PLUG_TYPE_OUTPUT; } } native class CClassInput : CClassInputOutputBase as Native.CClassInput { static CClassInput Create(); [new] } native class CClassOutput : CClassInputOutputBase as Native.CClassInput { static CClassOutput Create(); [new] }