namespace Sandbox; /// /// Configurable options when spawning a networked object. /// public struct NetworkSpawnOptions() { /// /// The default network spawn options. /// public static readonly NetworkSpawnOptions Default = new(); /// /// /// public NetworkOrphaned? OrphanedMode { get; set; } /// /// /// public OwnerTransfer? OwnerTransfer { get; set; } /// /// /// public NetworkFlags? Flags { get; set; } /// /// /// public bool? AlwaysTransmit { get; set; } /// /// Should this networked object start enabled? /// public bool StartEnabled { get; set; } = true; /// /// Who should be the owner of this networked object? /// public Connection Owner { get; set; } }