using System; using System.Runtime.InteropServices; namespace Sandbox; /// /// A convenience struct to easily measure time since an event last happened, based on .
///
/// Typical usage would see you assigning 0 to a variable of this type to reset the timer. /// Then the struct would return time since the last reset. i.e.: /// /// TimeSince lastUsed = 0; /// if ( lastUsed > 10 ) { /*Do something*/ } /// ///
[Expose] [StructLayout( LayoutKind.Sequential )] public struct TimeSince : IEquatable { double time; public static explicit operator double( TimeSince ts ) => Time.NowDouble - ts.time; public static implicit operator float( TimeSince ts ) => (float)(Time.NowDouble - ts.time); public static implicit operator TimeSince( double ts ) => new() { time = Time.NowDouble - ts }; public static implicit operator TimeSince( float ts ) => new() { time = Time.NowDouble - ts }; public static bool operator <( in TimeSince ts, float f ) => ts.Relative < f; public static bool operator >( in TimeSince ts, float f ) => ts.Relative > f; public static bool operator <=( in TimeSince ts, float f ) => ts.Relative <= f; public static bool operator >=( in TimeSince ts, float f ) => ts.Relative >= f; public static bool operator <( in TimeSince ts, int f ) => ts.Relative < f; public static bool operator >( in TimeSince ts, int f ) => ts.Relative > f; public static bool operator <=( in TimeSince ts, int f ) => ts.Relative <= f; public static bool operator >=( in TimeSince ts, int f ) => ts.Relative >= f; /// /// Time at which the timer reset happened, based on . /// public float Absolute => (float)time; /// /// Time passed since last reset, in seconds. /// public float Relative => this; public override string ToString() => $"{Relative}"; #region equality public static bool operator ==( TimeSince left, TimeSince right ) => left.Equals( right ); public static bool operator !=( TimeSince left, TimeSince right ) => !(left == right); public override bool Equals( object obj ) => obj is TimeSince o && Equals( o ); public readonly bool Equals( TimeSince o ) => this.time == o.time; public readonly override int GetHashCode() => time.GetHashCode(); #endregion } /// /// A convenience struct to easily manage a time countdown, based on .
///
/// Typical usage would see you assigning to a variable of this type a necessary amount of seconds. /// Then the struct would return the time countdown, or can be used as a bool i.e.: /// /// TimeUntil nextAttack = 10; /// if ( nextAttack ) { /*Do something*/ } /// ///
[Expose] [StructLayout( LayoutKind.Sequential )] public struct TimeUntil : IEquatable { private double time; private double startTime; public static implicit operator bool( TimeUntil ts ) => Time.NowDouble >= ts.time; public static explicit operator double( TimeUntil ts ) => ts.time - Time.NowDouble; public static implicit operator float( TimeUntil ts ) => (float)(ts.time - Time.NowDouble); public static bool operator <( in TimeUntil ts, float f ) => ts.Relative < f; public static bool operator >( in TimeUntil ts, float f ) => ts.Relative > f; public static bool operator <=( in TimeUntil ts, float f ) => ts.Relative <= f; public static bool operator >=( in TimeUntil ts, float f ) => ts.Relative >= f; public static bool operator <( in TimeUntil ts, int f ) => ts.Relative < f; public static bool operator >( in TimeUntil ts, int f ) => ts.Relative > f; public static bool operator <=( in TimeUntil ts, int f ) => ts.Relative <= f; public static bool operator >=( in TimeUntil ts, int f ) => ts.Relative >= f; public static implicit operator TimeUntil( double ts ) => new() { time = Time.NowDouble + ts, startTime = Time.NowDouble }; public static implicit operator TimeUntil( float ts ) => new() { time = Time.NowDouble + ts, startTime = Time.NowDouble }; /// /// Time to which we are counting down to, based on . /// public float Absolute => (float)time; /// /// The actual countdown, in seconds. /// public float Relative => this; /// /// Amount of seconds passed since the countdown started. /// public float Passed => (float)(Time.NowDouble - startTime); /// /// The countdown, but as a fraction, i.e. a value from 0 (start of countdown) to 1 (end of countdown) /// public float Fraction => (float)Math.Clamp( (Time.NowDouble - startTime) / (time - startTime), 0.0f, 1.0f ); public override string ToString() => $"{Relative}"; #region equality public static bool operator ==( TimeUntil left, TimeUntil right ) => left.Equals( right ); public static bool operator !=( TimeUntil left, TimeUntil right ) => !(left == right); public readonly override bool Equals( object obj ) => obj is TimeUntil o && Equals( o ); public readonly bool Equals( TimeUntil o ) => time == o.time; public readonly override int GetHashCode() => HashCode.Combine( time ); #endregion }