using NativeEngine; using Steamworks.Data; namespace EngineTests; [TestClass] public class SteamServerTest { [TestMethod] public void CreateServerAndShutdown() { Steam.SteamGameServer_Init( 27015, Defines.STEAMGAMESERVER_QUERY_PORT_SHARED, "1.0.0.0" ); var sgs = Steam.SteamGameServer(); Assert.IsTrue( sgs.IsValid, "SteamGameServer interface is null after init - Steam redistributables may not be present" ); sgs.SetMapName( "gm_construct" ); Steam.SteamGameServer_Shutdown(); } }