#include "scenesystem/decal.h" [Handle:Sandbox.DecalSceneObject] native class CDecalSceneObject as NativeEngine.CDecalSceneObject : CSceneObject { ITexture m_hColor; ITexture m_hNormal; ITexture m_hRMO; uint m_nSortOrder; uint m_nExclusionBitMask; Vector4 m_vColorTint; float m_flAttenuationAngle; float m_flColorMix; // Extra data ITexture m_hEmission; float m_flEmissionEnergy; uint m_nSequenceIndex; ITexture m_hHeight; float m_flParallaxStrength; int m_nSamplerIndex; }