#include "scenesystem/envmapsceneobject.h" native enum CubemapProjectionMode_t as Sandbox.SceneCubemap.ProjectionMode; [Handle:Sandbox.SceneCubemap] native class CEnvMapSceneObject as NativeEngine.CEnvMapSceneObject : CSceneLightObject { CubemapProjectionMode_t m_nProjectionMode; Vector3 m_vBoxProjectMins; Vector3 m_vBoxProjectMaxs; Vector3 m_vColor; int m_nRenderPriority; ITexture m_hEnvMapTexture; Vector4D m_vNormalizationSH; float m_flFeathering; void CalculateRadianceSH(); void CalculateRadianceSH( ITexture hTexture ); void CalculateNormalizationSH(); void CalculateBounds(); }