#include "scenesystem/scenelightprobevolumeobject.h" [Handle:Sandbox.SceneLightProbe] native class CSceneLightProbeVolumeObject as NativeEngine.CSceneLightProbeVolumeObject : CSceneObject { Vector3 m_vBoxMins; Vector3 m_vBoxMaxs; int m_nHandshake; int m_nRenderPriority; ITexture m_hLightProbeTexture; ITexture m_hLightProbeDirectLightIndicesTexture; ITexture m_hLightProbeDirectLightScalarsTexture; void CreateConstants(); }