#include "scenesystem/skybox.h" [Handle:Sandbox.SceneSkyBox] native class CSceneSkyBoxObject as NativeEngine.CSceneSkyBoxObject : CSceneObject { void SetLighting_ConstantColorHemisphere( Vector3 vSkyColor ); void SetLighting_Samples( CastTo[Vector*] void* pSkyColors, CastTo[Vector*] void* pSkyDirections, int nSkyColors ); IMaterial GetMaterial(); void SetMaterial( IMaterial hMaterial ); void SetSkyTint( Vector3 vTint ); Vector3 GetSkyTint(); void SetFogType( CastTo[ESkyboxFogType_t] int nType ); int GetFogType(); void SetAngularFogParams( float flFogMinStart, float flFogMinEnd, float flFogMaxStart, float flFogMaxEnd ); float GetFogMinStart(); float GetFogMinEnd(); float GetFogMaxStart(); float GetFogMaxEnd(); }