#include "mapdoclib/mapmesh.h" [Handle:Editor.MapDoc.MapMesh] native class CMapMesh as NativeMapDoc.CMapMesh : CMapNode { void AssignMaterialToMesh( string materialName ); // // Gluey, just passes down to the CHammerPolyMesh really. // void ConstructFromData( int numVerticies, CastTo[Vector*] void* vertexPositions, CastTo[Vector2D*] void* vertexTexCoords, int numIndices, CastTo[int*] void* vertexIndices, int numFaces, CastTo[int*] void* faceVertexCounts, CastTo[HMaterialStrong**] void* faceMaterialsPtr, bool mergeVertices, float vertexMergeTolerance ); inline void GetFaceMaterials( CUtlVectorString materials ) { CHammerPolyMesh &mesh = this->GetMesh(); for ( CHammerPolyMesh::FaceHandle_t hFace = mesh.GetFirstFace(); hFace != mesh.InvalidFace(); hFace = mesh.GetNextFace( hFace ) ) { const char *pName = mesh.GetFaceMaterialName( hFace ); if ( pName ) { materials->AddToTail( pName ); } } } }