
#include "toolpath.h"

managed class Editor.MapEditor.IPathTool
{
	void CreateUI( QWidget container );
	string GetCurrentEntityClassName();
	float GetRadiusOffset();
	bool IsRadiusOffsetEnabled();
}

// Glue for the entity tool, we could do the entire thing in C# with some more APIs exposed and avoid all this.
managed static class Editor.MapEditor.PathToolGlue
{
	Editor.MapEditor.IPathTool Create();
}