#include "animationsystem/ienumanimparameter.h" native struct CAnimVariant is NativeEngine.AnimVariant; native enum AnimParamType_t is NativeEngine.AnimParamType; native class IAnimParameterList as NativeEngine.IAnimParameterList { int Count(); IAnimParameter GetParameter( int index ); IAnimParameter GetParameter( string name ); } native class IAnimParameter as NativeEngine.IAnimParameter { string GetName(); AnimParamType GetParameterType(); AnimVariant GetDefaultValue(); AnimVariant GetMinValue(); AnimVariant GetMaxValue(); inline int GetNumOptionNames() { const IEnumAnimParameter* pEnumParam = reflection_cast< const IEnumAnimParameter >( self ); if ( pEnumParam ) { return pEnumParam->GetOptionNames().Count(); } return 0; } inline string GetOptionName( int nIndex ) { const IEnumAnimParameter* pEnumParam = reflection_cast< const IEnumAnimParameter >( self ); if ( pEnumParam ) { const CUtlVector optionList = pEnumParam->GetOptionNames(); if ( nIndex >= 0 && nIndex < optionList.Count() ) { return optionList[nIndex]; } } return 0; } } [ResourceHandle:HAnimationGraph] native class IAnimationGraph as NativeEngine.HAnimationGraph { string GetResourceName(); IAnimParameterList GetParameterList(); }