using Sandbox; public partial class TestRpc { [ClientRpc] public void ToClient( string text, Vector3 cocks, float somethignElse, bool blah ) { } [OwnerRpc] public void ToOwner( string text, Vector3 cocks, float somethignElse, bool blah ) { } [ServerRpc] public void ToServer( string text, Entity ent, Material material ) { } [ServerRpc] public static void ServerStatic( string text ) { } }