global using Sandbox; global using Sandbox.Diagnostics; global using Sandbox.Physics; global using Sandbox.Tasks; global using System; global using System.Collections.Generic; global using System.Linq; global using System.Threading.Tasks; global using static Sandbox.Internal.GlobalSystemNamespace; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo( "Sandbox.Test" )] [assembly: InternalsVisibleTo( "Sandbox.UI.Test" )] [assembly: InternalsVisibleTo( "Sandbox.Tools.Test" )] [assembly: InternalsVisibleTo( "Sandbox.Access.Test" )] [assembly: InternalsVisibleTo( "Sandbox.Hotload.Test" )] [assembly: InternalsVisibleTo( "Sandbox.GameInstance" )] [assembly: InternalsVisibleTo( "Sandbox.Tools" )] [assembly: InternalsVisibleTo( "Sandbox.Menu" )] [assembly: InternalsVisibleTo( "Sandbox.AppSystem" )] [assembly: InternalsVisibleTo( "MenuBuild" )] [assembly: InternalsVisibleTo( "ShaderCompiler" )] [assembly: InternalsVisibleTo( "Sandbox.Mounting.Test" )] [assembly: InternalsVisibleTo( "sbox-launcher" )] [assembly: InternalsVisibleTo( "sbox-server" )] [assembly: InternalsVisibleTo( "sbox-dev" )] [assembly: InternalsVisibleTo( "sbox" )] [assembly: InternalsVisibleTo( "sbox-standalone" )] [assembly: InternalsVisibleTo( "sbox-profiler" )] [assembly: InternalsVisibleTo( "benchmark" )] [assembly: InternalsVisibleTo( "CreateGameCache" )] [assembly: TasksPersistOnContextReset] // Moved filesystem to its own assembly [assembly: TypeForwardedTo( typeof( BaseFileSystem ) )] [assembly: TypeForwardedTo( typeof( FileWatch ) )]