using NativeEngine; namespace Sandbox.VR; // // Functions called from native // partial class VRSystem { internal static bool InternalIsActive() { return IsActive; } internal static bool InternalWantsInit() { return WantsInit; } internal static void BeginFrame() { VRNative.BeginFrame(); } internal static void EndFrame() { VRNative.EndFrame(); } internal static bool Submit( IntPtr pColorTexture, IntPtr pDepthTexture ) { var colorTexture = new ITexture( pColorTexture ); var depthTexture = new ITexture( pDepthTexture ); return VRNative.Submit( colorTexture, depthTexture ); } internal static string GetVulkanInstanceExtensionsRequired() { var list = VRNative.GetVulkanInstanceExtensionsRequired(); return string.Join( " ", list ); } internal static string GetVulkanDeviceExtensionsRequired() { var list = VRNative.GetVulkanDeviceExtensionsRequired(); return string.Join( " ", list ); } }