using Sandbox; public static partial class SandboxSystemExtensions { /// /// Returns false if model has no valid render meshes, or is null. /// public static bool HasRenderMeshes( this Model model ) { if ( model is null ) return false; if ( !model.native.IsValid ) return false; if ( model.MeshCount <= 0 ) return false; if ( model.native.HasSceneObjects() == false ) return false; return true; } }