namespace Sandbox; public partial class Bitmap { ImageFormat ImageFormat => IsFloatingPoint ? ImageFormat.RGBA16161616F : ImageFormat.RGBA8888; /// /// Try to create a texture from this bitmap /// public Texture ToTexture( bool mips = true ) { var builder = Texture.Create( Width, Height ) .WithFormat( ImageFormat ) .WithData( _bitmap.GetPixels(), _bitmap.BytesPerPixel * Width * Height ); if ( mips ) { builder = builder.WithMips(); } return builder.Finish(); } }