namespace Sandbox; /// /// When applied to a component, the editor will draw a selectable handle sprite for the gameobject in scene /// public class EditorHandleAttribute : System.Attribute { public string Texture { get; set; } public string Icon { get; set; } public Color Color { get; set; } = Color.White; public EditorHandleAttribute( string texture ) { Texture = texture; } public EditorHandleAttribute() { } }