using Sandbox.Rendering;
namespace Sandbox;
public sealed partial class CameraComponent : Component, Component.ExecuteInEditor
{
CommandList _hudCommandList = new CommandList( "Hud" ) { Flags = CommandList.Flag.Hud };
///
/// Allows drawing on the camera. This is drawn before the post processing.
///
public HudPainter Hud => new HudPainter( _hudCommandList );
CommandList _overlayCommandList = new CommandList( "Overlay" ) { Flags = CommandList.Flag.Hud };
///
/// Used to draw to the screen. This is drawn on top of everything, so is good for debug overlays etc.
///
public HudPainter Overlay => new HudPainter( _overlayCommandList );
void Component.ISceneStage.Start()
{
// Clear the HUD at the start of every frame, so that
// subsequent Update()'s will give it fresh data.
_hudCommandList.Reset();
_overlayCommandList.Reset();
}
}