namespace Sandbox; public sealed partial class PlayerController : Component { /// /// Events from the PlayerController /// public interface IEvents : ISceneEvent { /// /// Our eye angles are changing. Allows you to change the sensitivity, or stomp all together. /// void OnEyeAngles( ref Angles angles ) { } /// /// Called after we've set the camera up /// void PostCameraSetup( CameraComponent cam ) { } /// /// The player has just jumped /// void OnJumped() { } /// /// The player has landed on the ground, after falling this distance. /// void OnLanded( float distance, Vector3 impactVelocity ) { } /// /// Used by the Using system to find components we can interact with. /// By default we can only interact with IPressable components. /// Return a component if we can use it, or else return null. /// Component GetUsableComponent( GameObject go ) { return default; } /// /// We have started using something (use was pressed) /// void StartPressing( Component target ) { } /// /// We have started using something (use was pressed) /// void StopPressing( Component target ) { } /// /// We pressed USE but it did nothing /// void FailPressing() { } /// /// We have a chance to do something before input is processed /// void PreInput() { } } }