namespace Sandbox; /// /// Dictates where players will spawn when they join the game when using a NetworkHelper. /// [Expose] [Title( "Spawn Point" )] [Category( "Game" )] [Icon( "accessibility_new" )] [EditorHandle( "materials/gizmo/spawnpoint.png" )] public sealed class SpawnPoint : Component { [Property] public Color Color { get; set; } = "#E3510D"; protected override void DrawGizmos() { base.DrawGizmos(); var spawnpointModel = Model.Load( "models/editor/spawnpoint.vmdl" ); Gizmo.Hitbox.Model( spawnpointModel ); Gizmo.Draw.Color = Color.WithAlpha( (Gizmo.IsHovered || Gizmo.IsSelected) ? 0.7f : 0.5f ); var so = Gizmo.Draw.Model( spawnpointModel ); if ( so is not null ) { so.Flags.CastShadows = true; } } }