using Sandbox.Rendering;
namespace Sandbox;
///
/// Applies a blur effect to the camera.
///
[Title( "Blur" )]
[Category( "Post Processing" )]
[Icon( "lens_blur" )]
public sealed class Blur : BasePostProcess
{
[Range( 0, 1 ), Property] public float Size { get; set; } = 1.0f;
public override void Render()
{
float size = GetWeighted( x => x.Size );
if ( size <= 0f ) return;
Attributes.Set( "size", size );
var blit = BlitMode.WithBackbuffer( Material.FromShader( "shaders/postprocess/pp_blur.shader" ), Stage.BeforePostProcess, 4000, true );
Blit( blit, "Blur" );
}
}