namespace Sandbox;
public partial class DebugOverlaySystem
{
///
/// Draw a texture on the screen
///
public void Texture( Texture texture, Vector2 position, Color? color = default, float duration = 0 )
{
var so = new QuadSceneObject( Scene.SceneWorld );
so.ColorTint = color ?? Color.White;
so.ScreenRect = new Rect( position, texture.Size );
so.Flags.CastShadows = false;
so.RenderLayer = SceneRenderLayer.OverlayWithoutDepth;
so.Texture = texture;
Add( duration, so );
}
///
/// Draw a texture on the screen
///
public void Texture( Texture texture, Rect screenRect, Color? color = default, float duration = 0 )
{
var so = new QuadSceneObject( Scene.SceneWorld );
so.ColorTint = color ?? Color.White;
so.ScreenRect = screenRect;
so.Flags.CastShadows = false;
so.RenderLayer = SceneRenderLayer.OverlayWithoutDepth;
so.Texture = texture;
Add( duration, so );
}
}