namespace Sandbox; /// /// Specifies what happens when the owner of a networked object disconnects. /// [Expose] public enum NetworkOrphaned { /// /// Destroy the networked object. /// [Icon( "delete" )] Destroy, /// /// Assign the host as the owner. /// [Icon( "person" )] Host, /// /// Randomly assign another connection as the owner. /// [Icon( "shuffle" )] Random, /// /// Clear the owner of the networked object. /// [Icon( "clear" )] ClearOwner }