namespace Sandbox;
///
/// Specifies what happens when the owner of a networked object disconnects.
///
[Expose]
public enum NetworkOrphaned
{
///
/// Destroy the networked object.
///
[Icon( "delete" )]
Destroy,
///
/// Assign the host as the owner.
///
[Icon( "person" )]
Host,
///
/// Randomly assign another connection as the owner.
///
[Icon( "shuffle" )]
Random,
///
/// Clear the owner of the networked object.
///
[Icon( "clear" )]
ClearOwner
}