using Facepunch.ActionGraphs; namespace Sandbox.ActionGraphs { internal static class ConstantNodes { public const string ObsoleteMessage = "Use the properties panel to directly set constant values for inputs."; [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.string" ), Pure, Category( "Constant" ), Title( "String" ), Description( "A constant piece of text." ), Icon( "format_quote" ), Tags( "common" )] public static string String( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] string value = "" ) { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.int32" ), Pure, Category( "Constant" ), Title( "Int" ), Description( "A constant 32-bit integer." ), Icon( "123" ), Tags( "common" )] public static int Int32( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] int value = default ) { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.float" ), Pure, Category( "Constant" ), Title( "Float" ), Description( "A constant 32-bit floating-point number." ), Icon( "tune" ), Tags( "common" )] public static float Float( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] float value = default ) { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.bool" ), Pure, Category( "Constant" ), Title( "Boolean" ), Description( "A constant true or false value." ), Icon( "check_box" ), Tags( "common" )] public static bool Boolean( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] bool value = default ) { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.vec2" ), Pure, Category( "Constant" ), Title( "Vector2" ), Description( "A constant 2D vector." ), Icon( "tune" ), Tags( "common" )] public static Vector2 Vector2( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] Vector2 value = default ) { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.vec3" ), Pure, Category( "Constant" ), Title( "Vector3" ), Description( "A constant 3D vector." ), Icon( "tune" ), Tags( "common" )] public static Vector3 Vector3( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] Vector3 value = default ) { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.rotation" ), Pure, Category( "Constant" ), Title( "Rotation" ), Description( "A constant rotation." ), Icon( "360" ), Tags( "common" )] public static Rotation Rotation( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] Rotation value = default ) { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.color" ), Pure, Category( "Constant" ), Title( "Color" ), Description( "A constant color." ), Icon( "palette" ), Tags( "common" )] public static Color Color( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] Color value = default ) { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "const.enum" ), Pure, Category( "Constant" ), Title( "Enum" ), Description( "A constant enum value." ), Icon( "format_list_numbered" ), Tags( "common" )] public static T Enum( [Facepunch.ActionGraphs.Property] string name = null, [Facepunch.ActionGraphs.Property] T value = default ) where T : Enum { return value; } [Obsolete( ObsoleteMessage ), ActionGraphNode( "op.null" ), Pure, Category( "Constant" ), Title( "Null" ), Description( "A null reference." ), Icon( "∅" ), Tags( "common" )] public static Null Null() { return default; } } }