#nullable enable
namespace Sandbox.ActionGraphs;
internal static class ResourceNodes
{
///
/// A sound resource.
///
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.sound" ), Pure, Category( "Resource" ), Title( "Sound File" ), Icon( "volume_up" )]
public static SoundFile SoundFile( [Facepunch.ActionGraphs.Property] SoundFile value )
{
return value;
}
///
/// A sound event. It can play a set of random sounds with optionally random settings such as volume and pitch.
///
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.soundevent" ), Pure, Category( "Resource" ), Title( "Sound Event" ), Icon( "volume_up" )]
public static SoundEvent SoundEvent( [Facepunch.ActionGraphs.Property] SoundEvent value )
{
return value;
}
///
/// A model.
///
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.model" ), Pure, Category( "Resource" ), Title( "Model" ), Icon( "view_in_ar" )]
public static Model Model( [Facepunch.ActionGraphs.Property] Model value )
{
return value;
}
///
/// A material. Uses several Textures and a Shader with specific settings for more interesting visual effects.
///
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.material" ), Pure, Category( "Resource" ), Title( "Material" ), Icon( "image" )]
public static Material Material( [Facepunch.ActionGraphs.Property] Material value )
{
return value;
}
///
/// A prefab.
///
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.prefab" ), Pure, Category( "Resource" ), Title( "Prefab" ), Icon( "ballot" )]
public static PrefabFile Prefab( [Facepunch.ActionGraphs.Property] PrefabFile value )
{
return value;
}
///
/// An asset defined in C# and created through tools.
///
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.resource" ), Pure, Category( "Resource" ), Title( "Game Resource" ), Icon( "hexagon" )]
public static T GameResource( [Facepunch.ActionGraphs.Property] T value )
where T : GameResource
{
return value;
}
[ActionGraphNode( "resource.ref" ), Pure, Hide, Title( "{value|Resource Reference}" ), Category( "Resources" ), Description( "References a resource." ), Icon( "perm_media" )]
public static T Reference( [ActionGraphProperty] T value, [ActionGraphProperty] string? package = null )
where T : Resource
{
return value;
}
}