using Sandbox.Engine; namespace Sandbox; /// /// A filesystem that can be accessed by the game. /// public static class FileSystem { /// /// Normalizes given file path so the game's filesystem can understand it. Fixes slashes and lowercases the file path. /// /// The file path to normalize /// The normalized file path public static string NormalizeFilename( string filepath ) => BaseFileSystem.NormalizeFilename( filepath ); /// /// All mounted content. /// public static BaseFileSystem Mounted => GlobalContext.Current.FileMount; /// /// A subset of for custom gamemode data. /// public static BaseFileSystem Data => GlobalContext.Current.FileData; /// /// A filesystem for custom data, per gamemode's organization. /// public static BaseFileSystem OrganizationData => GlobalContext.Current.FileOrg; /// /// A cached keystore that can be used for anything. This is stored in a global cache folder, and may be deleted at any time. /// public static KeyStore Cache = KeyStore.CreateGlobalCache(); /// /// Create a filesystem that exists only in memory /// public static BaseFileSystem CreateMemoryFileSystem() => new MemoryFileSystem(); }