namespace Sandbox.Network; internal partial class NetworkSystem { public void InitializeHost() { IsHost = true; InstallStringTables(); // Conna: if we're the host then set our state as Connected. Connection.Local.State = Connection.ChannelState.Connected; if ( !Application.IsDedicatedServer ) { // Add connection info for the local connection var localConnectionInfo = ConnectionInfo.Add( Connection.Local ); localConnectionInfo.Update( UserInfo.Local ); } InitializeGameSystem(); } }