namespace Sandbox.Physics; internal static class PhysicsEngine { internal static void OnActive( PhysicsBody physicsBody, Transform transform, Vector3 velocity, Vector3 linearVelocity ) { physicsBody.OnActive( transform, velocity, linearVelocity ); } internal static void OnPhysicsJointBreak( PhysicsJoint joint ) { if ( !joint.IsValid() ) return; joint.InternalJointBroken(); } }