using Sandbox.Engine;
namespace Sandbox.Utility;
///
/// Functions to interact with the tools system. Does nothing if tools aren't enabled.
///
public static partial class EditorTools
{
///
/// Set the object to be inspected by the inspector in the editor
///
public static object InspectorObject
{
get => IToolsDll.Current?.InspectedObject;
set
{
if ( IToolsDll.Current != null )
IToolsDll.Current.InspectedObject = value;
}
}
}