using Sandbox.Engine; namespace Sandbox.Utility; /// /// Functions to interact with the tools system. Does nothing if tools aren't enabled. /// public static partial class EditorTools { /// /// Set the object to be inspected by the inspector in the editor /// public static object InspectorObject { get => IToolsDll.Current?.InspectedObject; set { if ( IToolsDll.Current != null ) IToolsDll.Current.InspectedObject = value; } } }