using Sandbox.Engine; namespace Sandbox.Internal; public partial class GameCreateHistory { public Package Package { get; set; } public Dictionary Config { get; set; } internal static void OnCreateGame( Package game, Dictionary details ) { GlobalContext.AssertMenu(); var list = GetHistory(); list.RemoveAll( x => x.Package == null || x.Package.FullIdent == game.FullIdent ); while ( list.Count > 10 ) list.RemoveAt( list.Count - 1 ); list.Insert( 0, new GameCreateHistory() { Package = game, Config = details } ); Game.Cookies.Set( "created_games", list ); Game.Cookies.Save(); } public static List GetHistory() { GlobalContext.AssertMenu(); return Game.Cookies.Get>( "created_games", null ) ?? new List(); } public static void Remove( string ident ) { GlobalContext.AssertMenu(); var list = GetHistory(); list.RemoveAll( x => x.Package.FullIdent == ident ); Game.Cookies.Set( "created_games", list ); Game.Cookies.Save(); } }