namespace Sandbox;
///
/// Provides data about a wrapped method in a callback.
///
public readonly ref struct WrappedMethod
{
///
/// Invoke the original method.
///
public Action Resume { get; init; }
///
/// The object whose method is being wrapped. This will be null if we're wrapping a static method.
///
public object Object { get; init; }
///
/// Is this a static method?
///
public bool IsStatic { get; init; }
///
/// The name of the type that the method belongs to.
///
public string TypeName { get; init; }
///
/// The name of the original method.
///
public string MethodName { get; init; }
///
/// The Identity of the original method. This is an integer that each MethodDescription has to distinguish itself from other methods of the same class.
///
public int MethodIdentity { get; init; }
///
/// An array of all attributes decorated with on the original method.
///
public Attribute[] Attributes { get; init; }
///
/// Get the attribute of type, or null if it doesn't exist
///
public U GetAttribute() where U : System.Attribute
{
for ( int i = 0; i < Attributes.Length; i++ )
{
if ( Attributes[i] is U t )
return t;
}
return default;
}
}
///
/// Provides data about a wrapped method in a callback.
///
/// The expected return type for the wrapped method.
public readonly struct WrappedMethod
{
///
/// Invoke the original method.
///
public Func Resume { get; init; }
///
/// The object whose method is being wrapped. This will be null if we're wrapping a static method.
///
public object Object { get; init; }
///
/// Is this a static method?
///
public bool IsStatic { get; init; }
///
/// The name of the type that the method belongs to.
///
public string TypeName { get; init; }
///
/// The name of the original method. If static, will return the full name including the type.
///
public string MethodName { get; init; }
///
/// The Identity of the original method. This is an integer that each MethodDescription has to distinguish itself from other methods of the same class.
///
public int MethodIdentity { get; init; }
///
/// An array of all attributes decorated with on the original method.
///
public Attribute[] Attributes { get; init; }
///
/// Get the attribute of type, or null if it doesn't exist
///
public U GetAttribute() where U : System.Attribute
{
for ( int i = 0; i < Attributes.Length; i++ )
{
if ( Attributes[i] is U t )
return t;
}
return default;
}
}