using System.Net.Sockets; using System.Net; namespace Sandbox; public static partial class SandboxSystemExtensions { /// /// Does this Uri resolve to a private range IP address? /// internal static bool IsPrivate( this Uri uri ) { // don't allow any domains that resolve to private or loopback ip addresses if ( Dns.GetHostEntry( uri.DnsSafeHost ).AddressList.Any( x => x.IsPrivate() ) ) return true; return false; } /// /// Returns true if the IP address is in a private range.
/// IPv4: Loopback, link local ("169.254.x.x"), class A ("10.x.x.x"), class B ("172.16.x.x" to "172.31.x.x") and class C ("192.168.x.x").
/// IPv6: Loopback, link local, site local, unique local and private IPv4 mapped to IPv6.
///
internal static bool IsPrivate( this IPAddress ip ) { // Map back to IPv4 if mapped to IPv6, for example "::ffff:1.2.3.4" to "1.2.3.4". if ( ip.IsIPv4MappedToIPv6 ) ip = ip.MapToIPv4(); // Checks loopback ranges for both IPv4 and IPv6. if ( IPAddress.IsLoopback( ip ) ) return true; // IPv4 if ( ip.AddressFamily == AddressFamily.InterNetwork ) { var ipv4Bytes = ip.GetAddressBytes(); // Link local (no IP assigned by DHCP): 169.254.0.0 to 169.254.255.255 (169.254.0.0/16) bool IsLinkLocal() => ipv4Bytes[0] == 169 && ipv4Bytes[1] == 254; // Class A private range: 10.0.0.0 – 10.255.255.255 (10.0.0.0/8) bool IsClassA() => ipv4Bytes[0] == 10; // Class B private range: 172.16.0.0 – 172.31.255.255 (172.16.0.0/12) bool IsClassB() => ipv4Bytes[0] == 172 && ipv4Bytes[1] >= 16 && ipv4Bytes[1] <= 31; // Class C private range: 192.168.0.0 – 192.168.255.255 (192.168.0.0/16) bool IsClassC() => ipv4Bytes[0] == 192 && ipv4Bytes[1] == 168; return IsLinkLocal() || IsClassA() || IsClassC() || IsClassB(); } // IPv6 if ( ip.AddressFamily == AddressFamily.InterNetworkV6 ) { return ip.IsIPv6LinkLocal || ip.IsIPv6UniqueLocal || ip.IsIPv6SiteLocal; } throw new NotSupportedException( $"IP address family {ip.AddressFamily} is not supported, expected only IPv4 (InterNetwork) or IPv6 (InterNetworkV6)" ); } }