namespace Sandbox.Interpolation;
///
/// State information about a . Used for interpolation buffer.
///
struct RotationState
{
public readonly Rotation Rotation;
public RotationState( Rotation rotation )
{
Rotation = rotation;
}
public static IInterpolator CreateInterpolator() => Interpolator.Instance;
private class Interpolator : IInterpolator
{
public static readonly Interpolator Instance = new();
public RotationState Interpolate( RotationState a, RotationState b, float delta )
{
return new( Rotation.Lerp( a.Rotation, b.Rotation, delta ) );
}
}
}