namespace Sandbox.Interpolation;
///
/// State information about a . Used for interpolation buffer.
///
struct Vector3State
{
public readonly Vector3 Value;
public Vector3State( Vector3 value )
{
Value = value;
}
public static IInterpolator CreateInterpolator() => Interpolator.Instance;
private class Interpolator : IInterpolator
{
public static readonly Interpolator Instance = new();
public Vector3State Interpolate( Vector3State a, Vector3State b, float delta )
{
return new( Vector3.Lerp( a.Value, b.Value, delta ) );
}
}
}