namespace Sandbox; internal partial class BytePack { /// /// A header before each variable /// internal enum Identifier : byte { Null, Object, String, // natives Bool, Byte, SByte, Int, UInt, Float, Double, Decimal, Short, UShort, Guid, TimeSpan, DateTime, DateTimeOffset, Long, ULong, Char, // collections ArrayValue, Array, List, Dictionary, // runtime types Runtime, // common game Vector2, Vector2Int, Vector3, Vector3Int, Vector4, Rotation, Angles, Transform, Color, Color32, BBox, Sphere, Plane, Rect, Ray, Line, Matrix, SteamId } }