namespace Physics; [TestClass] public class Query { /// /// Does sphere overlap test work against meshes? /// [TestMethod] public void QueryMesh() { var scene = new Scene(); using var sceneScope = scene.Push(); var world = scene.PhysicsWorld; var body = new PhysicsBody( world ); var vertices = new[] { new Vector3( 0, 0, 0 ), new Vector3( 100, 0, 0 ), new Vector3( 100, 100, 0 ) }; var indices = new[] { 0, 1, 2 }; body.AddMeshShape( vertices, indices ); var go = scene.CreateObject(); body.GameObject = go; var gameObjects = scene.FindInPhysics( new Sphere( 0, 200 ) ).ToList(); Assert.IsTrue( gameObjects != null && gameObjects.Count == 1 ); Assert.IsTrue( gameObjects.FirstOrDefault() == go ); } }