using Editor.MapDoc; using NativeMapDoc; namespace Editor.MapEditor; internal class MapNodeCallbacks { internal static void OnAddToWorld( MapNode mapNode, MapWorld mapWorld ) => mapNode.OnAddedToWorld( mapWorld ); internal static void OnRemoveFromWorld( MapNode mapNode, MapWorld mapWorld ) => mapNode.OnRemovedFromWorld( mapWorld ); internal static void PreSaveToFile( MapNode mapNode ) => mapNode.PreSaveToFile(); internal static void PostLoadFromFile( MapNode mapNode ) => mapNode.PostLoadFromFile(); internal static void PostLoadDocument( MapDocument mapDoc ) => mapDoc.PostLoadDocument(); internal static void OnCopyFrom( MapNode mapNode, MapNode copyFrom, int flags ) => mapNode.OnCopyFrom( copyFrom, flags ); internal static void OnParentChanged( MapNode mapNode, MapNode parent ) => mapNode.OnParentChanged( parent ); internal static void OnTransformChanged( MapNode mapNode, Vector3 position, Angles angle, Vector3 scale ) => mapNode.OnNativeTransformChanged( position, angle, scale ); internal static void OnSetEnabled( MapNode mapNode, bool enabled ) => mapNode.OnSetEnabled( enabled ); internal static void GetMimeData( MapNode mapNode, nint data ) => mapNode.GetMimeData( (DragData)QObject.FindOrCreate( new QMimeData( data ) ) ); internal static string GetGameObjectName( MapGameObject mapNode ) => mapNode.GetGameObjectName(); internal static void GetWorldResourceReferencesAndDependencies( MapWorld world, CUtlSymbolTable references ) => world.GetWorldResourceReferencesAndDependencies( references ); }