namespace Editor.MapEditor;
public abstract class EditorContext
{
///
/// The current entity we're rendering gizmos for
///
public virtual EntityObject Target { get; internal set; }
///
/// If the current entity we're drawing selected
///
public virtual bool IsSelected { get; internal set; }
///
/// All selected entities
///
public HashSet Selection { get; internal set; }
///
/// Given a string name return the first found target
///
public virtual EntityObject FindTarget( string name ) => null;
///
/// Given a string name return all found targets
///
public virtual EntityObject[] FindTargets( string name ) => null;
public abstract class EntityObject : SerializedObject
{
public abstract Transform Transform { get; set; }
public abstract Vector3 Position { get; set; }
public abstract Angles Angles { get; set; }
public abstract Vector3 Scale { get; set; }
}
}