using Facepunch.ActionGraphs;
using Sandbox.ActionGraphs;
using System;
using System.Text.Json.Nodes;
namespace Sandbox;
public static partial class SceneExtensions
{
///
/// We should make this globally reachanle at some point. Should be able to draw icons using bitmaps etc too.
///
public static Editor.Menu CreateContextMenu( this Scene scene, Widget parent = null )
{
var menu = new Editor.Menu( parent );
menu.AddOption( "Save", "save", action: () => scene.Editor?.Save( false ) ).Enabled = (scene.Editor?.HasUnsavedChanges ?? false) && scene.Source is not null;
menu.AddOption( "Save Scene As..", action: () => scene.Editor?.Save( true ) );
return menu;
}
///
/// Copy the target to the clipboard.
///
///
public static void CopyToClipboard( this Component component )
{
using var scope = SceneEditorSession.Scope();
var result = component.Serialize();
if ( result is null ) return;
EditorUtility.Clipboard.Copy( result.ToString() );
}
///
/// Paste component values from clipboard to the target .
///
///
public static void PasteValues( this Component target )
{
var text = EditorUtility.Clipboard.Paste();
using var scope = SceneEditorSession.Scope();
try
{
if ( JsonNode.Parse( text ) is not JsonObject pastedJso )
return;
using ( SceneEditorSession.Active.UndoScope( "Paste Component Values" ).WithComponentChanges( target ).Push() )
{
pastedJso.AsObject().Remove( "__guid" );
target.DeserializeImmediately( pastedJso );
}
}
catch
{
// Do nothing.
}
}
///
/// Return true if this object should be shown in the GameObject list
///
public static bool ShouldShowInHierarchy( this GameObject target )
{
if ( target is null ) return false;
if ( target.Flags.Contains( GameObjectFlags.Hidden ) ) return false;
return true;
}
///
/// Paste a as a new component on the target .
///
///
public static void PasteComponent( this GameObject target )
{
var text = EditorUtility.Clipboard.Paste();
using var scope = SceneEditorSession.Scope();
try
{
if ( JsonNode.Parse( text ) is not JsonObject pastedJso )
return;
var componentType = TypeLibrary.GetType( (string)pastedJso["__type"] );
if ( componentType is null )
{
Log.Warning( $"TypeLibrary couldn't find {nameof( Component )} type {pastedJso["__type"]}" );
return;
}
using ( SceneEditorSession.Active.UndoScope( $"Paste {componentType.Name} As New" ).WithComponentCreations().Push() )
{
SceneUtility.MakeIdGuidsUnique( pastedJso );
var cmp = target.Components.Create( componentType );
cmp.DeserializeImmediately( pastedJso );
}
}
catch
{
// Do nothing.
}
}
public static void PaintComponentIcon( this TypeDescription td, Rect rect, float opacity = 1 )
{
Paint.SetPen( Theme.Green.WithAlpha( opacity ) );
Paint.DrawIcon( rect, td.Icon, rect.Height, TextFlag.Center );
}
public static void EnableEditorRigidBody( this Scene scene, Rigidbody body, bool enabled )
{
var system = scene.GetSystem();
if ( system is null )
return;
if ( enabled )
{
system.AddRigidBody( body );
}
else
{
system.RemoveRigidBody( body );
}
}
public static void DisableEditorRigidBodies( this Scene scene )
{
var system = scene.GetSystem();
if ( system is null )
return;
system.RemoveRigidBodies();
}
public static void EnableEditorPhysics( this Scene scene, bool enabled )
{
var system = scene.GetSystem();
if ( system is null )
return;
system.Enabled = enabled;
}
public static void SetTargetTransform( this Rigidbody body, Transform? tx )
{
body.TargetTransform = tx;
}
}
///
/// Editor helpers for scene.ref nodes.
///
public static class SceneReferenceHelper
{
public static IReadOnlyDictionary GetNodeProperties( GameObject go )
{
return new Dictionary
{
{ "gameobject", GameObjectReference.FromInstance( go ) }
};
}
public static IReadOnlyDictionary GetNodeProperties( Component component )
{
var t = TypeLibrary.GetType( component.GetType() );
return new Dictionary
{
{ "component", ComponentReference.FromInstance( component ) }
};
}
public static IReadOnlyDictionary GetNodeProperties( string prefabPath )
{
return new Dictionary
{
{ "gameobject", GameObjectReference.FromPrefabPath( prefabPath ) }
};
}
private static Scene GetContainingScene( Node node )
{
return (node.ActionGraph.GetEmbeddedTarget() as GameObject)?.Scene ?? Game.ActiveScene;
}
public static GameObject ResolveTargetGameObject( Node node )
{
var scene = GetContainingScene( node );
return node.Properties.TryGetValue( "gameobject", out var prop ) && prop.Value is GameObjectReference goRef
? goRef.Resolve( scene ) : null;
}
public static Component ResolveTargetComponent( Node node )
{
var scene = GetContainingScene( node );
return node.Properties.TryGetValue( "component", out var prop ) && prop.Value is ComponentReference compRef
? compRef.Resolve( scene ) : null;
}
}