using Sandbox.Navigation; namespace Editor; public partial class SceneEditorSession : ResourceLibrary.IEventListener, NavMesh.IEventListener { void ResourceLibrary.IEventListener.OnRegister( GameResource resource ) { if ( resource is not PrefabFile prefab ) return; EditorScene.UpdatePrefabInstancesInScene( Scene, prefab ); } void ResourceLibrary.IEventListener.OnUnregister( GameResource resource ) { if ( resource is not PrefabFile prefab ) return; EditorScene.UpdatePrefabInstancesInScene( Scene, prefab ); } void ResourceLibrary.IEventListener.OnExternalChangesPostLoad( GameResource resource ) { if ( resource is not PrefabFile prefab ) return; EditorScene.UpdatePrefabInstancesInScene( Scene, prefab ); } void NavMesh.IEventListener.OnAreaDefinitionChanged() { Scene.NavMesh?.UpdateAreaIds(); } }